Workbench Level 2
Statistics
Crafting recipe
500
20
5 Found at monuments
Repair when placed
A damaged Workbench Level 2 can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×250
×10 Repair
Worn Workbench Level 2 can be restored at a Repair Bench. A full repair costs a fraction of the original materials. Each repair also shaves a little off the item's maximum condition.
×101
×5 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×250
×10
×2
50%
×300
×12
×3
×375
×15
×3
75%
×200
×8
×2
Timed Explosive Charge ×2275—
4,400
6,000
400
200
120
10
8
Rocket ×4138.3—
5,600
7,800
400
160
120
16
Satchel Charge ×1341.520%
6,240
9,360
1,040
520
40mm HE Grenade ×2818.1—
2,380
3,360
140
280
42
28
High Velocity Rocket ×3116.5—
6,200
9,300
620
62
Beancan Grenade ×598.515%
7,080
10,620
1,180
Homing Missile ×975.2—
9,700
14,550
4,365
291
Survey Charge ×1224.1—
7,320
10,980
1,220
2,440
610
Explosive 5.56 Rifle Ammo ×1523.3—
3,800
4,560
760 From full health (500 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.
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Workbench Level 2
Statistics
Crafting recipe
500
25
500 Found at monuments
Repair when placed
A damaged Workbench Level 2 can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×250
×12
×250 Repair
Worn Workbench Level 2 can be restored at a Repair Bench. A full repair costs a fraction of the original materials. Each repair also shaves a little off the item's maximum condition.
×101
×6
×101 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×250
×12
50%
×300
×15
×375
×18
75%
×200
×10
Timed Explosive Charge ×2275—
4,400
6,000
400
200
120
10
8
Rocket ×4138.3—
5,600
7,800
400
160
120
16
Satchel Charge ×1341.520%
6,240
9,360
1,040
520
40mm HE Grenade ×2818.1—
2,380
3,360
140
280
42
28
High Velocity Rocket ×3116.5—
6,200
9,300
620
62
Beancan Grenade ×598.515%
7,080
10,620
1,180
Homing Missile ×975.2—
9,700
14,550
4,365
291
Survey Charge ×1224.1—
7,320
10,980
1,220
2,440
610
Explosive 5.56 Rifle Ammo ×1523.3—
3,800
4,560
760 From full health (500 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.