Large Water Catcher
Statistics
Crafting recipe
500
200
2 Research & tech tree
To craft the Large Water Catcher you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
1 Item
30 Scrap
Blueprint
30
Node
30 Scrap
Unlocked
240 Allowed items
Water Water collection
Repair when placed
A damaged Large Water Catcher can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×250
×100
×50 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×250
×100
×1
×300
×120
×1
20%
×375
×150
×1
50%
×200
×80
80%
Rocket ×1312.5—
1,400
1,950
100
40
30
4
Timed Explosive Charge ×1550—
2,200
3,000
200
100
60
4
5
High Velocity Rocket ×2195—
400
600
40
4
Homing Missile ×2262—
200
300
90
6
Satchel Charge ×227520%
960
1,440
160
80
40mm HE Grenade ×562.5—
425
600
25
50
8
5
Beancan Grenade ×56515%
600
900
100
Survey Charge ×2214—
1,320
1,980
220
440
110
Explosive 5.56 Rifle Ammo ×2413—
600
720
120 From full health (300 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.
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Large Water Catcher
Statistics
Crafting recipe
500
200
2 Research & tech tree
To craft the Large Water Catcher you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
1 Item
40 Scrap
Blueprint
40
Node
1 Blueprint Fragment
Unlocked
11 Allowed items
Water Water collection
Repair when placed
A damaged Large Water Catcher can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×250
×100
×50 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×250
×100
×1
×300
×120
×1
20%
×375
×150
×1
50%
×200
×80
80%
Rocket ×1312.5—
1,400
1,950
100
40
30
4
Timed Explosive Charge ×1550—
2,200
3,000
200
100
60
4
5
High Velocity Rocket ×2195—
400
600
40
4
Homing Missile ×2262—
200
300
90
6
Satchel Charge ×227520%
960
1,440
160
80
40mm HE Grenade ×562.5—
425
600
25
50
8
5
Beancan Grenade ×56515%
600
900
100
Survey Charge ×2214—
1,320
1,980
220
440
110
Explosive 5.56 Rifle Ammo ×2413—
600
720
120 From full health (300 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.