Wooden Barricade
Statistics
Crafting recipe
300
1 Research & tech tree
To craft the Wooden Barricade you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
1 Item
15 Scrap
Blueprint
15
Node
15 Scrap
Unlocked
135 Repair when placed
A damaged Wooden Barricade can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×150
×15 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×150
50%
×180
60%
×225
75%
×120
40%
Rocket ×1450—
1,400
1,950
100
40
30
4
Satchel Charge ×1312.520%
480
720
80
40
Timed Explosive Charge ×1825—
2,200
3,000
200
100
60
4
5
40mm HE Grenade ×480—
340
480
20
40
6
4
Beancan Grenade ×472.515%
480
720
80
High Velocity Rocket ×560—
1,000
1,500
100
10
Survey Charge ×1418—
840
1,260
140
280
70
Homing Missile ×1517—
1,500
2,250
675
45
Explosive 5.56 Rifle Ammo ×1715.5—
425
510
85 From full health (250 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.
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Wooden Barricade
Statistics
Crafting recipe
300
1 Research & tech tree
To craft the Wooden Barricade you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
1 Item
20 Scrap
Blueprint
20
Node
1 Blueprint Fragment
Unlocked
4 Repair when placed
A damaged Wooden Barricade can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×150
×15 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×150
50%
×180
60%
×225
75%
×120
40%
Rocket ×1450—
1,400
1,950
100
40
30
4
Satchel Charge ×1312.520%
480
720
80
40
Timed Explosive Charge ×1825—
2,200
3,000
200
100
60
4
5
40mm HE Grenade ×480—
340
480
20
40
6
4
Beancan Grenade ×472.515%
480
720
80
High Velocity Rocket ×560—
1,000
1,500
100
10
Survey Charge ×1418—
840
1,260
140
280
70
Homing Missile ×1517—
1,500
2,250
675
45
Explosive 5.56 Rifle Ammo ×1715.5—
425
510
85 From full health (250 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.