Next force wipe: December 3, 2026 · in 20 days
Home/Items/Tools/Satchel Charge

Satchel Charge

Small explosive package constructed of beancan grenades. Useful for destroying wood and sheet metal doors.

The Satchel Charge is an explosive charge in Rust that sticks to whatever it hits. It deals 475 damage (200 blunt, 200 stab and 75 explosion) within 4 m when its fuse of 6 to 12 seconds runs out. You craft it at a Level 1 Workbench, and its blueprint costs 100 scrap to research.

About the Satchel Charge

From full health, breaking a door takes 2 for the Wooden Door, 4 for the Sheet Metal Door, 9 for the Garage Door and 15 for the Armored Door. For a wall, the count is 3 at Wood, 10 at Stone, 23 at Sheet Metal and 46 at Armored. Those counts leave out duds, which add 25% more throws on average. Broken down to raw materials, one costs 480 sulfur, which puts a stone wall at 4,800 sulfur.

Its fuse is not reliable: 15% of throws burn for only 2 to 4 seconds, and another 13% for 18 to 36 seconds. A dud can be picked up and thrown again, but one stuck to something has an even chance of relighting instead, with 2.5 to 3 seconds on the fuse. The blast only hurts what it has a clear line to, so solid cover between you and it keeps you out of harm. It leaves your hand at up to 10 m/s.

Recycling it returns the Small Stash (50%) and Rope (50%) only by chance.

On the tech tree it sits behind 14 other unlocks: Beancan Grenade, Revolver, Pistol Bullet, Flare, Waterpipe Shotgun, Salvaged Cleaver and 8 more. In all, 28 loot sources drop it; the full list of where it drops gives the chance for each.

Satchel Charge damage, fuse and blast radius

The damage is strongest at the centre of the blast and fades to nothing at 4 m. 20% of them fizzle into a dud instead of going off when the fuse runs out.

475DAMAGE
6–12sFUSE
4mBLAST RADIUS
YesSTICKS
20%DUD CHANCE
2SEISMIC LEVEL

How to craft the Satchel Charge

Crafting one takes 5 seconds at a Level 1 Workbench and costs 4 × Beancan Grenade, 1 × Small Stash and 1 × Rope.

Beancan Grenade 4
Small Stash 1
Rope 1
Satchel Charge
Output ×1
Workbench Level 1
Craft time
WB1 5s
WB2 −50% 2.5s
WB3 −75% 1.3s

How to get the Satchel Charge blueprint

Research it for 100 scrap, or unlock it on the Level 1 tech tree for 15 Blueprint Fragments in total.

Research table Burn one copy of the item for its blueprint
Item 1 Item
+
Scrap 100 Scrap
→
Blueprint Blueprint
Research cost 100
Tech tree In the level 1 workbench tree
Node Node
+
Blueprint Fragment 1 Blueprint Fragment
→
Unlocked Unlocked
Total to reach 15

Stats checked against the Rust game files on 12 November 2026.