Beancan Grenade
Statistics
115DAMAGE
3.5–4sFUSE
4.5mBLAST RADIUS
15%DUD CHANCE
1SEISMIC LEVEL
Crafting recipe
60
20 Workbench Level 1
Craft time
WB1 10s
WB2 −50% 5s
WB3 −75% 2.5s
Research & tech tree
To craft the Beancan Grenade you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
Research table Burn one copy of the item for its blueprint
1 Item
30 Scrap
Blueprint Research cost
30
30
Tech tree In the level 1 workbench tree
Node
30 Scrap
Unlocked Total scrap to reach
450
450 Item WorkbenchNeeds
Satchel Charge Level 1×4 Needs is how many of this item one craft takes, at the workbench the recipe asks for.
RecyclerGuaranteed outputExtra chance output
Green 50%
×30
×10 None
Green (powered) 60%
×36
×12 None
Red 75%
×45
×15 None
Yellow 40%
×24
×8 None
Recycled item Yellow 40%Green 50%Green (powered) 60%Red 75%
Satchel Charge ×1 +60%×2×2 +40%×3 What one of each item gives at each recycler: the guaranteed count, and after the + the chance of one more.
SourceConditionChanceAmount
crate_elite — 6.5% ×1
ScientistNPC_Bradley_Heavy — 5% ×1
ScientistNPC_Heavy — 5% ×1
invisible_crate_elite — 5% ×1
DM Tier2 Lootbox — 2.5% ×1
crate_underwater_advanced — 1.1% ×1
Scarecrow — 0.5% ×1
Scarecrow_Dungeon — 0.5% ×1
Scarecrow_DungeonNoRoam — 0.5% ×1
crate_normal_2 — 0.4% ×1
invisible_crate_normal_2 — 0.4% ×1
wagon_crate_normal_2 — 0.4% ×1
Gingerbread_Dungeon — 0.2% ×1
Gingerbread_MeleeDungeon — 0.2% ×1
NPC_TunnelDweller — 0.2% ×1
NPC_TunnelDwellerSpawned — 0.2% ×1
NPC_UnderwaterDweller — 0.2% ×1
ScientistNPC_Arena — 0.2% ×1
ScientistNPC_Bradley — 0.2% ×1
ScientistNPC_CH47_Gunner — 0.2% ×1
ScientistNPC_Cargo — 0.2% ×1
ScientistNPC_Cargo_Turret_Any — 0.2% ×1
ScientistNPC_Cargo_Turret_LR300 — 0.2% ×1
ScientistNPC_Excavator — 0.2% ×1
ScientistNPC_Oilrig — 0.2% ×1
ScientistNPC_Outbreak — 0.2% ×1
ScientistNPC_Patrol — 0.2% ×1
ScientistNPC_Patrol_Arctic — 0.2% ×1
ScientistNPC_Roam — 0.2% ×1
ScientistNPC_RoamTethered — 0.2% ×1