Metal Fragments
At a glance
×1000 STACK SIZE
20 min DESPAWNS AFTER
Uncommon RARITY
Item WorkbenchNeeds
12 Gauge Buckshot Level 2×5
12 Gauge Incendiary Shell Level 2×5
12 Gauge Slug Level 2×5
2 Module Car Level 1×100
2 Module Car Chassis Level 1×100
3 Module Car Level 1×100
3 Module Car Chassis Level 1×100
4 Module Car Level 1×100
4 Module Car Chassis Level 1×100
40mm Shotgun Round Level 3×4
5.56 Rifle Ammo Level 2×10
AND Switch Level 2×100
Above Ground Pool Level 1×200
Abyss Horizontal Storage Tank None×75
Abyss Metal Hatchet Level 1×75
Abyss Metal Pickaxe Level 1×125
Abyss Vertical Storage Tank None×75
Aiming Module Level 3×100
Ammo Storage Box None×50
Armor Storage Box None×50
Armored Cockpit Vehicle Module Level 3×150
Armored Passenger Vehicle Module Level 3×150
Asbestos Armor Insert Level 2×50
Attack Helicopter None×1000 Needs is how many of this item one craft takes, at the workbench the recipe asks for.
Recipe StationNeedsMakes
5.56 Rifle Ammo Cooking WorkbenchMixing×5×3
5.56 Rifle Ammo Cooking WorkbenchMixing×5×3
5.56 Rifle Ammo Mixing TableMixing×5×3
5.56 Rifle Ammo Mixing TableMixing×5×3
Explosives Cooking WorkbenchMixing×10×1
Explosives Mixing TableMixing×10×1
HV 5.56 Rifle Ammo Cooking WorkbenchMixing×5×3
HV 5.56 Rifle Ammo Cooking WorkbenchMixing×5×3
HV 5.56 Rifle Ammo Mixing TableMixing×5×3
HV 5.56 Rifle Ammo Mixing TableMixing×5×3
HV Pistol Ammo Cooking WorkbenchMixing×10×4
HV Pistol Ammo Mixing TableMixing×10×4
Incendiary 5.56 Rifle Ammo Cooking WorkbenchMixing×5×2
Incendiary 5.56 Rifle Ammo Cooking WorkbenchMixing×5×2
Incendiary 5.56 Rifle Ammo Mixing TableMixing×5×2
Incendiary 5.56 Rifle Ammo Mixing TableMixing×5×2
Incendiary Pistol Bullet Cooking WorkbenchMixing×10×3
Incendiary Pistol Bullet Mixing TableMixing×10×3
Pistol Bullet Cooking WorkbenchMixing×10×4
Pistol Bullet Mixing TableMixing×10×4 Needs is how many of this item one batch takes; makes is how many the batch produces.
Recycled item Yellow 40%Green 50%Green (powered) 60%Red 75%
12 Gauge Buckshot ×1×1 +25%×1 +50%×1 +88%
12 Gauge Incendiary Shell ×1×1 +25%×1 +50%×1 +88%
12 Gauge Slug ×1×1 +25%×1 +50%×1 +88%
2 Module Car ×40×50×60×75
2 Module Car Chassis ×40×50×60×75
3 Module Car ×40×50×60×75
3 Module Car Chassis ×40×50×60×75
4 Module Car ×40×50×60×75
4 Module Car Chassis ×40×50×60×75
40mm Shotgun Round +80%×1×1 +20%×1 +50%
5.56 Rifle Ammo ×1 +33%×1 +67%×2×2 +50%
AND Switch ×40×50×60×75
Above Ground Pool ×80×100×120×150
Abyss Horizontal Storage Tank ×30×37 +50%×45×56 +25%
Abyss Metal Hatchet ×30×37 +50%×45×56 +25%
Abyss Metal Pickaxe ×50×62 +50%×75×93 +75%
Abyss Vertical Storage Tank ×30×37 +50%×45×56 +25%
Aiming Module ×40×50×60×75
Ammo Storage Box ×20×25×30×37 +50%
Armor Storage Box ×20×25×30×37 +50%
Armored Cockpit Vehicle Module ×60×75×90×112 +50%
Armored Passenger Vehicle Module ×60×75×90×112 +50%
Asbestos Armor Insert ×20×25×30×37 +50%
Attack Helicopter ×400×500×600×750 What one of each item gives at each recycler: the guaranteed count, and after the + the chance of one more.
The chance is for a single roll of what the item gives when opened.
SourceConditionChanceAmount
stocking_large_deployed — 28% ×25–50
loot_trash — 25% ×10–15
stocking_small_deployed — 21.8% ×25–50
Metal Detector (deep sea) — 20.4% ×75–100
crate_mine — 15.4% ×30–50
minecart — 15.4% ×30–50
Metal Detector — 9% ×20–25
Gathered from
Monumentblocker Collapse EntityResource×10for the finishing hitAmounts are for clearing the whole thing. A range means the variants or the offers differ.
Shops that hand it out
Scrap
ScrapShops that buy it
Scrap
Small Present
Bronze Egg
Small Loot Bag






