Audio Alarm
Statistics
100 HEALTH
4d DECAYS IN
1 rW POWER USE
Crafting recipe
75 Workbench Level 1
Craft time
WB1 15s
WB2 −50% 7.5s
WB3 −75% 3.8s
Research & tech tree
To craft the Audio Alarm you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
Research table Burn one copy of the item for its blueprint
1 Item
15 Scrap
Blueprint Research cost
15
15 Tech tree Unlock directly at the workbench
Node
15 Scrap
Unlocked Total scrap to reach
165
165 Repair
Worn Audio Alarm can be restored at a Repair Bench. A full repair costs a fraction of the original materials, and you must already own the blueprint.
Repair bench Blueprint required
×16 Damage type Reduction Damage taken
Arrow 100% 0%
Bite 100% 0%
Blunt 100% 0%
Heat 100% 0%
Radiation 100% 0%
Bullet 90% 10%
Slash 90% 10%
Stab 90% 10%
Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
RecyclerGuaranteed outputExtra chance output
Green 50%
×37
50% Green (powered) 60%
×45 None
Red 75%
×56
25% Yellow 40%
×30 None
SourceConditionChanceAmount
crate_underwater_advanced — 1.1% ×1
Scarecrow — 0.5% ×1
Scarecrow_Dungeon — 0.5% ×1
Scarecrow_DungeonNoRoam — 0.5% ×1
crate_normal_2 — 0.4% ×1
invisible_crate_normal_2 — 0.4% ×1
wagon_crate_normal_2 — 0.4% ×1
Gingerbread_Dungeon — 0.2% ×1
Gingerbread_MeleeDungeon — 0.2% ×1
NPC_TunnelDweller — 0.2% ×1
NPC_TunnelDwellerSpawned — 0.2% ×1
NPC_UnderwaterDweller — 0.2% ×1
ScientistNPC_Arena — 0.2% ×1
ScientistNPC_Bradley — 0.2% ×1
ScientistNPC_CH47_Gunner — 0.2% ×1
ScientistNPC_Cargo — 0.2% ×1
ScientistNPC_Cargo_Turret_Any — 0.2% ×1
ScientistNPC_Cargo_Turret_LR300 — 0.2% ×1
ScientistNPC_Excavator — 0.2% ×1
ScientistNPC_Oilrig — 0.2% ×1
ScientistNPC_Outbreak — 0.2% ×1
ScientistNPC_Patrol — 0.2% ×1
ScientistNPC_Patrol_Arctic — 0.2% ×1
ScientistNPC_Roam — 0.2% ×1
ScientistNPC_RoamTethered — 0.2% ×1