Modular Car Lift
Statistics
Crafting recipe
200
5
1 Research & tech tree
To craft the Modular Car Lift you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
1 Item
60 Scrap
Blueprint
60
Node
60 Scrap
Unlocked
180 Repair when placed
A damaged Modular Car Lift can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×112.5
×2 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×100
×2
50%
50%
×120
×3
60%
×150
×3
75%
75%
×80
×2
40%
Timed Explosive Charge ×1275—
2,200
3,000
200
100
60
5
4
Rocket ×2138.3—
2,800
3,900
200
80
60
8
Satchel Charge ×741.520%
3,360
5,040
560
280
40mm HE Grenade ×1418.1—
1,190
1,680
70
140
21
14
High Velocity Rocket ×1616.5—
3,200
4,800
320
32
Beancan Grenade ×308.515%
3,600
5,400
600
Homing Missile ×495.2—
4,900
7,350
2,205
147
Survey Charge ×614.1—
3,660
5,490
610
1,220
305
Explosive 5.56 Rifle Ammo ×763.3—
1,900
2,280
380 From full health (250 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.
Shops that hand it out
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Modular Car Lift
Statistics
Crafting recipe
200
5
1 Research & tech tree
To craft the Modular Car Lift you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
1 Item
60 Scrap
Blueprint
60
Node
60 Scrap
Unlocked
180 Repair when placed
A damaged Modular Car Lift can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×112.5
×2 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×100
×2
50%
50%
×120
×3
60%
×150
×3
75%
75%
×80
×2
40%
Timed Explosive Charge ×1275—
2,200
3,000
200
100
60
5
4
Rocket ×2138.3—
2,800
3,900
200
80
60
8
Satchel Charge ×741.520%
3,360
5,040
560
280
40mm HE Grenade ×1418.1—
1,190
1,680
70
140
21
14
High Velocity Rocket ×1616.5—
3,200
4,800
320
32
Beancan Grenade ×308.515%
3,600
5,400
600
Homing Missile ×495.2—
4,900
7,350
2,205
147
Survey Charge ×614.1—
3,660
5,490
610
1,220
305
Explosive 5.56 Rifle Ammo ×763.3—
1,900
2,280
380 From full health (250 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.
Shops that hand it out
Scrap