Small Generator
Statistics
Crafting recipe
5
2 Research & tech tree
To craft the Small Generator you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
1 Item
30 Scrap
Blueprint
30
Node
30 Scrap
Unlocked
255 Allowed items
Low Grade Fuel Found at monuments
Repair when placed
A damaged Small Generator can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×2
×12.5 Repair
Worn Small Generator can be restored at a Repair Bench. A full repair costs a fraction of the original materials, and you must already own the blueprint.
×2
×11 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×2
×1
50%
×3
×1
20%
×3
×1
75%
50%
×2
80%
Rocket ×1138.3—
1,400
1,950
100
40
30
4
Timed Explosive Charge ×1275—
2,200
3,000
200
100
60
4
5
Satchel Charge ×341.520%
1,440
2,160
240
120
40mm HE Grenade ×618.1—
510
720
30
60
9
6
High Velocity Rocket ×716.5—
1,400
2,100
140
14
Beancan Grenade ×128.515%
1,440
2,160
240
Homing Missile ×205.2—
2,000
3,000
900
60
Survey Charge ×254.1—
1,500
2,250
250
500
125
Explosive 5.56 Rifle Ammo ×313.3—
775
930
155 From full health (100 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.
Shops that hand it out
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Small Generator
Statistics
Crafting recipe
5
2 Research & tech tree
To craft the Small Generator you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
1 Item
40 Scrap
Blueprint
40
Node
1 Blueprint Fragment
Unlocked
10 Allowed items
Low Grade Fuel Found at monuments
Repair when placed
A damaged Small Generator can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×2
×12.5 Repair
Worn Small Generator can be restored at a Repair Bench. A full repair costs a fraction of the original materials, and you must already own the blueprint.
×2
×11 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×2
×1
50%
×3
×1
20%
×3
×1
75%
50%
×2
80%
Rocket ×1138.3—
1,400
1,950
100
40
30
4
Timed Explosive Charge ×1275—
2,200
3,000
200
100
60
4
5
Satchel Charge ×341.520%
1,440
2,160
240
120
40mm HE Grenade ×618.1—
510
720
30
60
9
6
High Velocity Rocket ×716.5—
1,400
2,100
140
14
Beancan Grenade ×128.515%
1,440
2,160
240
Homing Missile ×205.2—
2,000
3,000
900
60
Survey Charge ×254.1—
1,500
2,250
250
500
125
Explosive 5.56 Rifle Ammo ×313.3—
775
930
155 From full health (100 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.
Shops that hand it out
Scrap