Medium Animated Neon Sign
Statistics
300HEALTH
5 rWPOWER USE
4POWER INPUTS
1POWER OUTPUTS
Crafting recipe
300
2 Workbench Level 2
Craft time
WB2 15s
WB3 −50% 7.5s
Repair when placed
A damaged Medium Animated Neon Sign can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
Hammer Placed repair
×150
×1 Damage type Reduction Damage taken
Arrow 100% 0%
Radiation 100% 0%
Bite 99% 1%
Blunt 98% 2%
Bullet 97% 3%
Stab 90% 10%
Slash 80% 20%
Explosion 10% 90%
Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
RecyclerGuaranteed outputExtra chance output
Green 50%
×150
×1 None
Green (powered) 60%
×180
×1
20% Red 75%
×225
×1
50% Yellow 40%
×120
80% Explosive NeededPer hitDudsRaw cost
Timed Explosive Charge ×1495—
2,200
3,000
200
100
60
5
4
Rocket ×2249—
2,800
3,900
200
80
60
8
Satchel Charge ×491.520%
1,920
2,880
320
160
40mm HE Grenade ×1032.6—
850
1,200
50
100
15
10
High Velocity Rocket ×1031.5—
2,000
3,000
200
20
Beancan Grenade ×1619.515%
1,920
2,880
320
Homing Missile ×329.6—
3,200
4,800
1,440
96
Survey Charge ×417.4—
2,460
3,690
410
820
205
Explosive 5.56 Rifle Ammo ×446.9—
1,100
1,320
220 From full health (300 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.