Tesla Coil
Statistics
Crafting recipe
3
1 Research & tech tree
To craft the Tesla Coil you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
1 Item
15 Scrap
Blueprint
15
Node
15 Scrap
Unlocked
345 Repair when placed
A damaged Tesla Coil can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×3 Repair
Worn Tesla Coil can be restored at a Repair Bench. A full repair costs a fraction of the original materials, and you must already own the blueprint.
×2 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×1
50%
50%
×1
80%
60%
×2
25%
75%
×1
20%
40%
Rocket ×1312.5—
1,400
1,950
100
40
30
4
Satchel Charge ×127520%
480
720
80
40
Timed Explosive Charge ×1550—
2,200
3,000
200
100
60
4
5
40mm HE Grenade ×462.5—
340
480
20
40
6
4
Beancan Grenade ×46515%
480
720
80
High Velocity Rocket ×645—
1,200
1,800
120
12
Survey Charge ×1814—
1,080
1,620
180
360
90
Explosive 5.56 Rifle Ammo ×2013—
500
600
100
Homing Missile ×2112—
2,100
3,150
945
63 From full health (250 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.
Shops that hand it out
Scrap