Industrial Wall Light
Statistics
200HEALTH
1 rWPOWER USE
1POWER INPUTS
1POWER OUTPUTS
Crafting recipe
30 Workbench Level 1
Craft time
WB1 15s
WB2 −50% 7.5s
WB3 −75% 3.8s
Repair when placed
A damaged Industrial Wall Light can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
Hammer Placed repair
×15 Damage type Reduction Damage taken
Arrow 100% 0%
Bite 100% 0%
Blunt 100% 0%
Heat 100% 0%
Radiation 100% 0%
Bullet 90% 10%
Slash 90% 10%
Stab 90% 10%
Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
RecyclerGuaranteed outputExtra chance output
Green 50%
×15 None
Green (powered) 60%
×18 None
Red 75%
×22
50% Yellow 40%
×12 None
Explosive NeededPer hitDudsRaw cost
Rocket ×1275—
1,400
1,950
100
40
30
4
Timed Explosive Charge ×1550—
2,200
3,000
200
100
60
4
5
Satchel Charge ×39520%
1,440
2,160
240
120
High Velocity Rocket ×545—
1,000
1,500
100
10
40mm HE Grenade ×635—
510
720
30
60
9
6
Beancan Grenade ×102015%
1,200
1,800
200
Explosive 5.56 Rifle Ammo ×1613—
400
480
80
Homing Missile ×1712—
1,700
2,550
765
51
Survey Charge ×258—
1,500
2,250
250
500
125 From full health (200 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.