Water Pump
Statistics
Crafting recipe
250
200
1 Research & tech tree
To craft the Water Pump you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
1 Item
30 Scrap
Blueprint
30
Node
30 Scrap
Unlocked
300 Repair when placed
A damaged Water Pump can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×125
×112.5 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×125
×100
50%
×150
×120
60%
×187
×150
50%
75%
×100
×80
40%
Timed Explosive Charge ×2275—
4,400
6,000
400
200
120
10
8
Rocket ×3138.3—
4,200
5,850
300
120
90
12
Satchel Charge ×841.520%
3,840
5,760
640
320
40mm HE Grenade ×1718.1—
1,445
2,040
85
170
26
17
High Velocity Rocket ×1916.5—
3,800
5,700
380
38
Beancan Grenade ×368.515%
4,320
6,480
720
Homing Missile ×585.2—
5,800
8,700
2,610
174
Survey Charge ×734.1—
4,380
6,570
730
1,460
365
Explosive 5.56 Rifle Ammo ×913.3—
2,275
2,730
455 From full health (300 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.
Shops that hand it out
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Water Pump
Statistics
Crafting recipe
250
200
1 Research & tech tree
To craft the Water Pump you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
1 Item
30 Scrap
Blueprint
30
Node
30 Scrap
Unlocked
300 Repair when placed
A damaged Water Pump can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×125
×112.5 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×125
×100
50%
×150
×120
60%
×187
×150
50%
75%
×100
×80
40%
Timed Explosive Charge ×2275—
4,400
6,000
400
200
120
10
8
Rocket ×3138.3—
4,200
5,850
300
120
90
12
Satchel Charge ×841.520%
3,840
5,760
640
320
40mm HE Grenade ×1718.1—
1,445
2,040
85
170
26
17
High Velocity Rocket ×1916.5—
3,800
5,700
380
38
Beancan Grenade ×368.515%
4,320
6,480
720
Homing Missile ×585.2—
5,800
8,700
2,610
174
Survey Charge ×734.1—
4,380
6,570
730
1,460
365
Explosive 5.56 Rifle Ammo ×913.3—
2,275
2,730
455 From full health (300 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.
Shops that hand it out
Scrap