Mini Fridge
Statistics
Crafting recipe
50 Research & tech tree
To craft the Mini Fridge you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
1 Item
15 Scrap
Blueprint
15
Node
15 Scrap
Unlocked
135 Repair when placed
A damaged Mini Fridge can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×25 Repair
Worn Mini Fridge can be restored at a Repair Bench. A full repair costs a fraction of the original materials, and you must already own the blueprint.
×11 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×25
×30
×37
50%
×20
High Velocity Rocket ×1195—
200
300
20
2
Homing Missile ×1262—
100
150
45
3
Rocket ×1312.5—
1,400
1,950
40
4
100
30
Satchel Charge ×127520%
480
720
80
40
Timed Explosive Charge ×1550—
2,200
3,000
100
4
200
60
5
40mm HE Grenade ×262.5—
170
240
20
2
10
3
Beancan Grenade ×26515%
240
360
40
Explosive 5.56 Rifle Ammo ×813—
200
240
40
Survey Charge ×814—
480
720
80
160
40 From full health (100 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.
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Mini Fridge
Statistics
Crafting recipe
50 Research & tech tree
To craft the Mini Fridge you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
1 Item
15 Scrap
Blueprint
15
Node
15 Scrap
Unlocked
135 Repair when placed
A damaged Mini Fridge can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×25 Repair
Worn Mini Fridge can be restored at a Repair Bench. A full repair costs a fraction of the original materials, and you must already own the blueprint.
×11 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×25
×30
×37
50%
×20
High Velocity Rocket ×1195—
200
300
20
2
Homing Missile ×1262—
100
150
45
3
Rocket ×1312.5—
1,400
1,950
40
4
100
30
Satchel Charge ×127520%
480
720
80
40
Timed Explosive Charge ×1550—
2,200
3,000
100
4
200
60
5
40mm HE Grenade ×262.5—
170
240
20
2
10
3
Beancan Grenade ×26515%
240
360
40
Explosive 5.56 Rifle Ammo ×813—
200
240
40
Survey Charge ×814—
480
720
80
160
40 From full health (100 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.
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