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Reactive Target

Statistics

250HEALTH
2dDECAY DELAY
2dDECAYS IN
1 rWPOWER USE
3POWER INPUTS
1POWER OUTPUTS

Crafting recipe

Wood 100
Metal Fragments 150
Gears 1
Reactive Target
Output ×1
Workbench Level 1
Craft time
WB1 15s
WB2 −50% 7.5s
WB3 −75% 3.8s

Research & tech tree

To craft the Reactive Target you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.

Research table Burn one copy of the item for its blueprint
Item 1 Item
+
Scrap 15 Scrap
→
Blueprint Blueprint
Research cost 15
Tech tree In the level 1 workbench tree
Node Node
+
Scrap 15 Scrap
→
Unlocked Unlocked
Total scrap to reach 195

Found at monuments

Monument Count
Abandoned Military Base ×3

Repair when placed

A damaged Reactive Target can be repaired where it stands with a hammer. Repairing it from nothing to full costs:

Hammer Placed repair
×50 ×87.5

Repair

Worn Reactive Target can be restored at a Repair Bench. A full repair costs a fraction of the original materials, and you must already own the blueprint. Each repair also shaves a little off the item's maximum condition.

Repair bench Blueprint required
×21 ×36
Condition lost 20%