Wood
Statistics
10sBURN TIME
1× CharcoalLEAVES
Item WorkbenchNeeds
Above Ground Pool Level 1×500
Abyss Assault Rifle Level 3×200
Abyss Horizontal Storage Tank None×300
Abyss Metal Hatchet Level 1×100
Abyss Metal Pickaxe Level 1×100
Abyss Torch None×30
Abyss Vertical Storage Tank None×300
Acoustic Guitar None×100
Advent Calendar Level 1×100
Ammo Storage Box None×250
Anchor Level 1×250
Animal Fence None×250
Animal Fence Gate None×500
Armor Storage Box None×250
Artist Canvas Large None×175
Artist Canvas Medium None×175
Artist Canvas Small None×175
Artist Canvas Standing None×175
Artist Canvas XL None×175
Artist Canvas XXL None×175
Assault Rifle Level 3×200
Bamboo Barrel None×300
Bamboo Wall Shelves None×100
Bar Games Shotgun Trap Level 1×500 Needs is how many of this item one craft takes, at the workbench the recipe asks for.
Recycled item Yellow 40%Green 50%Green (powered) 60%Red 75%
Above Ground Pool ×200×250×300×375
Abyss Assault Rifle ×80×100×120×150
Abyss Horizontal Storage Tank ×120×150×180×225
Abyss Metal Hatchet ×40×50×60×75
Abyss Metal Pickaxe ×40×50×60×75
Abyss Torch ×12×15×18×22 +50%
Abyss Vertical Storage Tank ×120×150×180×225
Acoustic Guitar ×40×50×60×75
Advent Calendar ×40×50×60×75
Ammo Storage Box ×100×125×150×187 +50%
Anchor ×100×125×150×187 +50%
Animal Fence ×100×125×150×187 +50%
Animal Fence Gate ×200×250×300×375
Armor Storage Box ×100×125×150×187 +50%
Artist Canvas Large ×70×87 +50%×105×131 +25%
Artist Canvas Medium ×70×87 +50%×105×131 +25%
Artist Canvas Small ×70×87 +50%×105×131 +25%
Artist Canvas Standing ×70×87 +50%×105×131 +25%
Artist Canvas XL ×70×87 +50%×105×131 +25%
Artist Canvas XXL ×70×87 +50%×105×131 +25%
Assault Rifle ×80×100×120×150
Bamboo Barrel ×120×150×180×225
Bamboo Wall Shelves ×40×50×60×75
Bar Games Shotgun Trap ×200×250×300×375 What one of each item gives at each recycler: the guaranteed count, and after the + the chance of one more.
Opened item ChanceAmount
Small Present 13%×200–400
Bronze Egg 12.5%×200–400
Small Loot Bag 11.1%×200–400 The chance is for a single roll of what the item gives when opened.
SourceConditionChanceAmount
DM Construction Resources — 100% ×5000
DM Res — 100% ×8000
loot_trash — 75% ×100–150
stocking_large_deployed — 28% ×200–400
stocking_small_deployed — 21.8% ×200–400
Gathered from
Douglas FirResource · 5 variants×250–500
PineResource · 4 variants×250–375
OakResource · 5 variants×250–375
DriftwoodResource · 5 variants×250–300
WoodPickup×75
WoodPickup×50
Douglas FirResource · 5 variants×250–500for the finishing hit
Pine DeadResource · 6 variants×500for the finishing hit
American BeechResource · 5 variants×250–500for the finishing hit
American Beech A DeadResource×500for the finishing hit
Hura CrepitansResource · 5 variants×500for the finishing hit
Hura Crepitans SaplingResource · 4 variants×500for the finishing hit
Mauritia FlexuosaResource · 3 variants×500for the finishing hit
Mauritia Flexuosa XSResource×500for the finishing hit
Mauritia Flexuosa SaplingResource×500for the finishing hit
SchizolobiumResource · 3 variants×500for the finishing hit
Schizolobium Sapling AResource×500for the finishing hit
Swamp TreeResource · 6 variants×500for the finishing hit
Trumpet TreeResource · 4 variants×500for the finishing hit
Trumpet Tree SaplingResource · 5 variants×500for the finishing hit
Palm Tree TallResource · 2 variants×450for the finishing hit
Palm Tree Tropical TallResource · 2 variants×450for the finishing hit
PineResource · 4 variants×250–375for the finishing hit
Vine Swinging Tree 02Resource×375for the finishing hit
Vine Swinging Tree 03Resource×375for the finishing hit
Vine Swinging Tree PrefabResource×375for the finishing hit
Birch BigResource · 2 variants×375for the finishing hit
Birch LargeResource · 2 variants×375for the finishing hit
Birch MediumResource · 2 variants×375for the finishing hit
Birch SmallResource · 2 variants×375for the finishing hit
Birch TinyResource · 2 variants×375for the finishing hit
OakResource · 5 variants×250–375for the finishing hit
Palm Tree Med A EntityResource×375for the finishing hit
Palm Tree Tropical MedResource · 2 variants×375for the finishing hit
Palm Tree SmallResource · 3 variants×300for the finishing hit
Palm Tree Tropical SmallResource · 3 variants×300for the finishing hit
Palm Tree ShortResource · 3 variants×275for the finishing hit
Palm Tree Tropical ShortResource · 5 variants×275for the finishing hit
American Beech E DeadResource×250for the finishing hit
Wood PileResource×200for the finishing hit
Pine SaplingResource · 5 variants×50–100for the finishing hitAmounts are for clearing the whole thing. A range means the variants or the offers differ.
Shops that hand it out
Scrap
Scrap
Stones
