Anchor
Statistics
Crafting recipe
250 Research & tech tree
To craft the Anchor you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
1 Item
15 Scrap
Blueprint
15
Node
15 Scrap
Unlocked
165
×125
×150
×187
50%
×100
High Velocity Rocket ×1480—
200
300
20
2
Homing Missile ×1530—
100
150
45
3
Rocket ×1350—
1,400
1,950
40
4
100
30
Satchel Charge ×147520%
480
720
80
40
Timed Explosive Charge ×1550—
2,200
3,000
100
4
200
60
5
Beancan Grenade ×311515%
360
540
60
40mm HE Grenade ×490—
340
480
40
4
20
6
Explosive 5.56 Rifle Ammo ×485—
100
120
20
Survey Charge ×1520—
900
1,350
150
300
75 From full health (300 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.
You're viewing unreleased data from the staging server. New items and changed stats shown here may differ from live, or never ship.
Anchor
Statistics
Crafting recipe
250 Research & tech tree
To craft the Anchor you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
1 Item
20 Scrap
Blueprint
20
Node
1 Blueprint Fragment
Unlocked
8
×125
×150
×187
50%
×100
High Velocity Rocket ×1480—
200
300
20
2
Homing Missile ×1530—
100
150
45
3
Rocket ×1350—
1,400
1,950
40
4
100
30
Satchel Charge ×147520%
480
720
80
40
Timed Explosive Charge ×1550—
2,200
3,000
100
4
200
60
5
Beancan Grenade ×311515%
360
540
60
40mm HE Grenade ×490—
340
480
40
4
20
6
Explosive 5.56 Rifle Ammo ×485—
100
120
20
Survey Charge ×1520—
900
1,350
150
300
75 From full health (300 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.