Hobo Barrel
Statistics
Crafting recipe
100 Workbench Not required
Craft time
NO WB 15s
WB1 −50% 7.5s
WB2 −75% 3.8s
WB3 −75% 3.8s
Found at monuments
Monument Count
Abandoned Military Base ×1
Abandoned Supermarket ×1
Apartment Complex ×2
Bandit Camp ×3
Ferry Terminal ×3
Fishing Village ×1
Harbor ×1
Junkyard ×2
Large Barn ×1
Large Fishing Village ×2
Outpost ×2
Oxum's Gas Station ×1
Power Plant ×1
Ranch ×1
Sewer Branch ×1
The Dome ×1
Water Well ×1
Water Well ×1
Water Well ×1
Water Well ×1
Repair when placed
A damaged Hobo Barrel can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
Hammer Placed repair
×50 Damage type Reduction Damage taken
Arrow 100% 0%
Bite 100% 0%
Radiation 100% 0%
Bullet 90% 10%
Blunt 50% 50%
Heat 50% 50%
Slash 50% 50%
Stab 50% 50%
Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
RecyclerGuaranteed outputExtra chance output
Green 50%
×50 None
Green (powered) 60%
×60 None
Red 75%
×75 None
Yellow 40%
×40 None
Explosive NeededPer hitDudsRaw cost
40mm HE Grenade ×162.5—
85
120
10
5
2
1
Beancan Grenade ×16515%
120
180
20
Rocket ×1312.5—
1,400
1,950
40
100
30
4
Satchel Charge ×127520%
480
720
80
40
Timed Explosive Charge ×1550—
2,200
3,000
100
200
60
4
5
High Velocity Rocket ×245—
400
600
40
4
Explosive 5.56 Rifle Ammo ×413—
100
120
20
Survey Charge ×414—
240
360
40
80
20
Homing Missile ×512—
500
750
225
15 From full health (50 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.