High External Legacy Gate
Statistics
500HEALTH
×1UPKEEP
8hDECAYS IN
Crafting recipe
3000
2 Workbench Level 1
Craft time
WB1 15s
WB2 −50% 7.5s
WB3 −75% 3.8s
Repair when placed
A damaged High External Legacy Gate can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
Hammer Placed repair
×1500
×12.5 Damage type Reduction Damage taken
Arrow 100% 0%
Radiation 100% 0%
Bite 99% 1%
Blunt 98% 2%
Bullet 97% 3%
Heat 90% 10%
Stab 90% 10%
Slash 80% 20%
Explosion 10% 90%
Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
RecyclerGuaranteed outputExtra chance output
Green 50%
×1500
×1 None
Green (powered) 60%
×1800
×1
20% Red 75%
×2250
×1
50% Yellow 40%
×1200
80% Explosive NeededPer hitDudsRaw cost
Timed Explosive Charge ×2495—
4,400
6,000
400
200
120
10
8
Rocket ×3249—
4,200
5,850
300
120
90
12
Satchel Charge ×691.520%
2,880
4,320
480
240
40mm HE Grenade ×1632.6—
1,360
1,920
80
160
24
16
High Velocity Rocket ×1631.5—
3,200
4,800
320
32
Beancan Grenade ×2619.515%
3,120
4,680
520
Homing Missile ×539.6—
5,300
7,950
2,385
159
Survey Charge ×687.4—
4,080
6,120
680
1,360
340
Explosive 5.56 Rifle Ammo ×736.9—
1,825
2,190
365 From full health (500 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.
Code Lock
Flight Control Codelock
Key Lock
Door Closer