Barbed Wooden Barricade
Statistics
Crafting recipe
300
50
1 Research & tech tree
To craft the Barbed Wooden Barricade you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
1 Item
30 Scrap
Blueprint
30
Node
30 Scrap
Unlocked
165 Repair when placed
A damaged Barbed Wooden Barricade can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×150
×25
×15 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×150
×25
50%
×180
×30
60%
×225
×37
50%
75%
×120
×20
40%
Rocket ×1450—
1,400
1,950
100
40
30
4
Timed Explosive Charge ×1825—
2,200
3,000
200
100
60
4
5
Satchel Charge ×2312.520%
960
1,440
160
80
40mm HE Grenade ×580—
425
600
25
50
8
5
Beancan Grenade ×672.515%
720
1,080
120
High Velocity Rocket ×760—
1,400
2,100
140
14
Survey Charge ×2318—
1,380
2,070
230
460
115
Homing Missile ×2417—
2,400
3,600
1,080
72
Explosive 5.56 Rifle Ammo ×2615.5—
650
780
130 From full health (400 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.
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Barbed Wooden Barricade
Statistics
Crafting recipe
300
50
1 Research & tech tree
To craft the Barbed Wooden Barricade you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
1 Item
40 Scrap
Blueprint
40
Node
1 Blueprint Fragment
Unlocked
5 Repair when placed
A damaged Barbed Wooden Barricade can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×150
×25
×15 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×150
×25
50%
×180
×30
60%
×225
×37
50%
75%
×120
×20
40%
Rocket ×1450—
1,400
1,950
100
40
30
4
Timed Explosive Charge ×1825—
2,200
3,000
200
100
60
4
5
Satchel Charge ×2312.520%
960
1,440
160
80
40mm HE Grenade ×580—
425
600
25
50
8
5
Beancan Grenade ×672.515%
720
1,080
120
High Velocity Rocket ×760—
1,400
2,100
140
14
Survey Charge ×2318—
1,380
2,070
230
460
115
Homing Missile ×2417—
2,400
3,600
1,080
72
Explosive 5.56 Rifle Ammo ×2615.5—
650
780
130 From full health (400 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.