Mortar
Statistics
Crafting recipe
15
1 Research & tech tree
To craft the Mortar you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
1 Item
60 Scrap
Blueprint
60
Node
60 Scrap
Unlocked
930 Repair when placed
A damaged Mortar can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×9 Repair
Worn Mortar can be restored at a Repair Bench. A full repair costs a fraction of the original materials, and you must already own the blueprint.
×4
×7
50%
50%
×9
60%
×11
25%
75%
×6
40%
Homing Missile ×2530—
200
300
90
6
Timed Explosive Charge ×2550—
4,400
6,000
200
8
400
120
10
High Velocity Rocket ×3480—
600
900
60
6
Rocket ×3350—
4,200
5,850
120
12
300
90
Satchel Charge ×347520%
1,440
2,160
240
120
Beancan Grenade ×911515%
1,080
1,620
180
40mm HE Grenade ×1290—
1,020
1,440
120
12
60
18
Explosive 5.56 Rifle Ammo ×1285—
300
360
60
Survey Charge ×5020—
3,000
4,500
500
1,000
250 From full health (1000 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.
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Mortar
Statistics
Crafting recipe
15
1 Research & tech tree
To craft the Mortar you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
1 Item
100 Scrap
Blueprint
100
Node
1 Blueprint Page
Unlocked
19 Repair when placed
A damaged Mortar can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×9 Repair
Worn Mortar can be restored at a Repair Bench. A full repair costs a fraction of the original materials, and you must already own the blueprint.
×4
×7
50%
50%
×9
60%
×11
25%
75%
×6
40%
Homing Missile ×2530—
200
300
90
6
Timed Explosive Charge ×2550—
4,400
6,000
200
8
400
120
10
High Velocity Rocket ×3480—
600
900
60
6
Rocket ×3350—
4,200
5,850
120
12
300
90
Satchel Charge ×347520%
1,440
2,160
240
120
Beancan Grenade ×911515%
1,080
1,620
180
40mm HE Grenade ×1290—
1,020
1,440
120
12
60
18
Explosive 5.56 Rifle Ammo ×1285—
300
360
60
Survey Charge ×5020—
3,000
4,500
500
1,000
250 From full health (1000 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.