Mortar
Statistics
1000HEALTH
5hDECAY DELAY
8hDECAYS IN
1SEATS
Crafting recipe
15
1 Workbench Level 2
Craft time
WB2 25s
WB3 −50% 12.5s
Research & tech tree
To craft the Mortar you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
Research table Burn one copy of the item for its blueprint
1 Item
60 Scrap
Blueprint Research cost
60
60
Tech tree In the level 2 workbench tree
Node
60 Scrap
Unlocked Total scrap to reach
930
930 Repair when placed
A damaged Mortar can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
Hammer Placed repair
×9 Repair
Worn Mortar can be restored at a Repair Bench. A full repair costs a fraction of the original materials, and you must already own the blueprint.
Repair bench Blueprint required
×4 RecyclerGuaranteed outputExtra chance output
Green 50%
×7
50%
50% Green (powered) 60%
×9
60% Red 75%
×11
25%
75% Yellow 40%
×6
40% Explosive NeededPer hitDudsRaw cost
Homing Missile ×2530—
200
300
90
6
Timed Explosive Charge ×2550—
4,400
6,000
200
8
400
120
10
High Velocity Rocket ×3480—
600
900
60
6
Rocket ×3350—
4,200
5,850
120
12
300
90
Satchel Charge ×347520%
1,440
2,160
240
120
Beancan Grenade ×911515%
1,080
1,620
180
40mm HE Grenade ×1290—
1,020
1,440
120
12
60
18
Explosive 5.56 Rifle Ammo ×1285—
300
360
60
Survey Charge ×5020—
3,000
4,500
500
1,000
250 From full health (1000 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.