Catapult
Statistics
250HEALTH
2hDECAY DELAY
2hDECAYS IN
Crafting recipe
500
20
1
1 Workbench Level 2
Craft time
WB2 25s
WB3 −50% 12.5s
Research & tech tree
To craft the Catapult you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
Research table Burn one copy of the item for its blueprint
1 Item
60 Scrap
Blueprint Research cost
60
60
Tech tree In the level 2 workbench tree
Node
60 Scrap
Unlocked Total scrap to reach
630
630 Building it up
A placed Catapult is a frame that has to be built up with a hammer: 10 hits, using these materials.
Hammer 10 hits
×1000
×250 Damage type Reduction Damage taken
Bite 100% 0%
Bleeding 100% 0%
Cold 100% 0%
Cold Exposure 100% 0%
Poison 100% 0%
Radiation 100% 0%
Radiation Exposure 100% 0%
Slash 96% 4%
Stab 96% 4%
Arrow 95% 5%
Blunt 95% 5%
Heat 95% 5%
Bullet 90% 10%
Explosion 40% 60%
Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
RecyclerGuaranteed outputExtra chance output
Green 50%
×250
×10
50%
50% Green (powered) 60%
×300
×12
60%
60% Red 75%
×375
×15
75%
75% Yellow 40%
×200
×8
40%
40% Explosive NeededPer hitDudsRaw cost
High Velocity Rocket ×1258—
200
300
20
2
Homing Missile ×1383—
100
150
45
3
Timed Explosive Charge ×1330—
2,200
3,000
100
4
200
60
5
Rocket ×2168.8—
2,800
3,900
80
8
200
60
Satchel Charge ×46320%
1,920
2,880
320
160
40mm HE Grenade ×1123.8—
935
1,320
110
11
55
17
Beancan Grenade ×1913.515%
2,280
3,420
380
Explosive 5.56 Rifle Ammo ×2311—
575
690
115
Survey Charge ×475.4—
2,820
4,230
470
940
235 From full health (250 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.
SourceConditionChanceAmount
MissionLootBox_Basic — 1.6% ×1
HiddenHackableCrate — 1.4% ×1
CodelockedHackableCrate — 1.3% ×1
CodelockedHackableCrate_GhostShip — 1.3% ×1
CodelockedHackableCrate_Oilrig — 1.3% ×1
CodelockedHackableCrate_min_build_radius — 1.3% ×1
CodelockedHackableCrate_no_build_radius — 1.3% ×1
crate_elite — 0.8% ×1
invisible_crate_elite — 0.8% ×1
XmasTunnelLootBox — 0.4% ×1
crate_normal — 0.4% ×1
invisible_crate_normal — 0.4% ×1
wagon_crate_normal — 0.4% ×1
ScientistNPC_Roam_NVG_Variant — 0.3% ×1
ScientistNPC_Arena — 0.1% ×1
ScientistNPC_Bradley — 0.1% ×1
ScientistNPC_CH47_Gunner — 0.1% ×1
ScientistNPC_Cargo — 0.1% ×1
ScientistNPC_Cargo_Turret_Any — 0.1% ×1
ScientistNPC_Cargo_Turret_LR300 — 0.1% ×1
ScientistNPC_Excavator — 0.1% ×1
ScientistNPC_Oilrig — 0.1% ×1
ScientistNPC_Outbreak — 0.1% ×1
ScientistNPC_Patrol — 0.1% ×1
ScientistNPC_Patrol_Arctic — 0.1% ×1
ScientistNPC_Roam — 0.1% ×1
ScientistNPC_RoamTethered — 0.1% ×1
ScientistNPC_Bradley_Heavy — 0.1% ×1
ScientistNPC_Heavy — 0.1% ×1