Beehive
Statistics
300HEALTH
6 slotsSTORAGE
5hDECAY DELAY
8hDECAYS IN
100%DROPS LOOT
Crafting recipe
300
1 Workbench Level 1
Craft time
WB1 15s
WB2 −50% 7.5s
WB3 −75% 3.8s
Research & tech tree
To craft the Beehive you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
Research table Burn one copy of the item for its blueprint
1 Item
15 Scrap
Blueprint Research cost
15
15
Tech tree In the level 1 workbench tree
Node
15 Scrap
Unlocked Total scrap to reach
60
60 Allowed items
Item
Beehive Nucleus Repair when placed
A damaged Beehive can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
Hammer Placed repair
×150
×100 Damage type Reduction Damage taken
Arrow 100% 0%
Bite 100% 0%
Radiation 100% 0%
Bullet 90% 10%
Blunt 50% 50%
Heat 50% 50%
Slash 50% 50%
Stab 50% 50%
Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
RecyclerGuaranteed outputExtra chance output
Green 50%
×150
50% Green (powered) 60%
×180
60% Red 75%
×225
75% Yellow 40%
×120
40% Explosive NeededPer hitDudsRaw cost
Rocket ×1312.5—
1,400
1,950
100
40
30
4
Timed Explosive Charge ×1550—
2,200
3,000
200
100
60
4
5
High Velocity Rocket ×2195—
400
600
40
4
Homing Missile ×2262—
200
300
90
6
Satchel Charge ×227520%
960
1,440
160
80
40mm HE Grenade ×562.5—
425
600
25
50
8
5
Beancan Grenade ×56515%
600
900
100
Survey Charge ×2214—
1,320
1,980
220
440
110
Explosive 5.56 Rifle Ammo ×2413—
600
720
120 From full health (300 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.
SourceConditionChanceAmount
crate_underwater_advanced — 1.1% ×1
Scarecrow — 0.5% ×1
Scarecrow_Dungeon — 0.5% ×1
Scarecrow_DungeonNoRoam — 0.5% ×1
crate_normal_2 — 0.4% ×1
invisible_crate_normal_2 — 0.4% ×1
wagon_crate_normal_2 — 0.4% ×1
Gingerbread_Dungeon — 0.2% ×1
Gingerbread_MeleeDungeon — 0.2% ×1
NPC_TunnelDweller — 0.2% ×1
NPC_TunnelDwellerSpawned — 0.2% ×1
NPC_UnderwaterDweller — 0.2% ×1
ScientistNPC_Arena — 0.2% ×1
ScientistNPC_Bradley — 0.2% ×1
ScientistNPC_CH47_Gunner — 0.2% ×1
ScientistNPC_Cargo — 0.2% ×1
ScientistNPC_Cargo_Turret_Any — 0.2% ×1
ScientistNPC_Cargo_Turret_LR300 — 0.2% ×1
ScientistNPC_Excavator — 0.2% ×1
ScientistNPC_Oilrig — 0.2% ×1
ScientistNPC_Outbreak — 0.2% ×1
ScientistNPC_Patrol — 0.2% ×1
ScientistNPC_Patrol_Arctic — 0.2% ×1
ScientistNPC_Roam — 0.2% ×1
ScientistNPC_RoamTethered — 0.2% ×1