Mixing Table
Statistics
Crafting recipe
200
100 Research & tech tree
To craft the Mixing Table you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
1 Item
30 Scrap
Blueprint
30
Node
30 Scrap
Unlocked
90 Repair when placed
A damaged Mixing Table can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×100
×50 Repair
Worn Mixing Table can be restored at a Repair Bench. A full repair costs a fraction of the original materials, and you must already own the blueprint.
×41
×21 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×100
×50
×120
×60
×150
×75
×80
×40
Timed Explosive Charge ×1550—
2,200
3,000
200
100
60
5
4
Rocket ×2312.5—
2,800
3,900
200
80
60
8
Satchel Charge ×227520%
960
1,440
160
80
40mm HE Grenade ×862.5—
680
960
40
80
12
8
Beancan Grenade ×86515%
960
1,440
160
High Velocity Rocket ×1245—
2,400
3,600
240
24
Survey Charge ×3614—
2,160
3,240
360
720
180
Explosive 5.56 Rifle Ammo ×3913—
975
1,170
195
Homing Missile ×4212—
4,200
6,300
1,890
126 From full health (500 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.
Shops that hand it out
Scrap