High External Legacy Wall
Statistics
500HEALTH
×1UPKEEP
8hDECAYS IN
Crafting recipe
4000 Workbench Level 1
Craft time
WB1 15s
WB2 −50% 7.5s
WB3 −75% 3.8s
Repair when placed
A damaged High External Legacy Wall can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
Hammer Placed repair
×2000 Damage type Reduction Damage taken
Arrow 100% 0%
Radiation 100% 0%
Bite 99% 1%
Blunt 98% 2%
Bullet 97% 3%
Heat 90% 10%
Stab 90% 10%
Slash 80% 20%
Explosion 10% 90%
Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
RecyclerGuaranteed outputExtra chance output
Green 50%
×666
67% Green (powered) 60%
×800 None
Red 75%
×1000 None
Yellow 40%
×533
33% Explosive NeededPer hitDudsRaw cost
Timed Explosive Charge ×2495—
4,400
6,000
400
200
120
10
8
Rocket ×3249—
4,200
5,850
300
120
90
12
Satchel Charge ×691.520%
2,880
4,320
480
240
40mm HE Grenade ×1632.6—
1,360
1,920
80
160
24
16
High Velocity Rocket ×1631.5—
3,200
4,800
320
32
Beancan Grenade ×2619.515%
3,120
4,680
520
Homing Missile ×539.6—
5,300
7,950
2,385
159
Survey Charge ×687.4—
4,080
6,120
680
1,360
340
Explosive 5.56 Rifle Ammo ×736.9—
1,825
2,190
365 From full health (500 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.