Animal Fence
Statistics
Crafting recipe
250 Research & tech tree
To craft the Animal Fence you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
1 Item
15 Scrap
Blueprint
15
Node
15 Scrap
Unlocked
45 Repair when placed
A damaged Animal Fence can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×125 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×125
×150
×187
50%
×100
Rocket ×1249—
1,400
1,950
100
40
30
4
Timed Explosive Charge ×1495—
2,200
3,000
200
100
60
4
5
Satchel Charge ×291.520%
960
1,440
160
80
40mm HE Grenade ×432.6—
340
480
20
40
6
4
High Velocity Rocket ×431.5—
800
1,200
80
8
Beancan Grenade ×619.515%
720
1,080
120
Homing Missile ×119.6—
1,100
1,650
495
33
Survey Charge ×147.4—
840
1,260
140
280
70
Explosive 5.56 Rifle Ammo ×156.9—
375
450
75 From full health (100 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.
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Animal Fence
Statistics
Crafting recipe
250 Research & tech tree
To craft the Animal Fence you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
1 Item
20 Scrap
Blueprint
20
Node
1 Blueprint Fragment
Unlocked
3 Repair when placed
A damaged Animal Fence can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×125 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×125
×150
×187
50%
×100
Rocket ×1249—
1,400
1,950
100
40
30
4
Timed Explosive Charge ×1495—
2,200
3,000
200
100
60
4
5
Satchel Charge ×291.520%
960
1,440
160
80
40mm HE Grenade ×432.6—
340
480
20
40
6
4
High Velocity Rocket ×431.5—
800
1,200
80
8
Beancan Grenade ×619.515%
720
1,080
120
Homing Missile ×119.6—
1,100
1,650
495
33
Survey Charge ×147.4—
840
1,260
140
280
70
Explosive 5.56 Rifle Ammo ×156.9—
375
450
75 From full health (100 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.