Sickle
Statistics
30 DAMAGE
1.1/s ATTACK SPEED
1.5m RANGE
1s DRAW TIME
Yes THROWABLE
400 CONDITION
Crafting recipe
200 Workbench Not required
Craft time
NO WB 15s
WB1 −50% 7.5s
WB2 −75% 3.8s
WB3 −75% 3.8s
Repair
Worn Sickle can be restored at a Repair Bench. A full repair costs a fraction of the original materials. Each repair also shaves a little off the item's maximum condition.
Repair bench No blueprint needed
×41 Node Per hit Wasted Wear
Trees 40 10% 0.3
Animals 12 — 1
Per hit is how much of the node one swing takes; wasted is the share destroyed rather than collected, which is why two tools at the same damage do not yield the same. Wear is the condition the tool loses per hit.
RecyclerGuaranteed outputExtra chance output
Green 50%
×100 None
Green (powered) 60%
×120 None
Red 75%
×150 None
Yellow 40%
×80 None
SourceConditionChanceAmount
Scarecrow 100–100% 29.4% ×1
Scarecrow_Dungeon 100–100% 29.4% ×1
Scarecrow_DungeonNoRoam 100–100% 29.4% ×1