Above Ground Pool
Statistics
600HEALTH
5hDECAY DELAY
8hDECAYS IN
2,000 mlHOLDS
Crafting recipe
200
3
500 Workbench Level 1
Craft time
WB1 15s
WB2 −50% 7.5s
WB3 −75% 3.8s
Repair when placed
A damaged Above Ground Pool can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
Hammer Placed repair
×100
×250
×100 Repair
Worn Above Ground Pool can be restored at a Repair Bench. A full repair costs a fraction of the original materials.
Repair bench No blueprint needed
×41
×101
×61 Damage type Reduction Damage taken
Arrow 100% 0%
Bite 100% 0%
Radiation 100% 0%
Bullet 90% 10%
Blunt 50% 50%
Heat 50% 50%
Slash 50% 50%
Stab 50% 50%
Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
RecyclerGuaranteed outputExtra chance output
Green 50%
×100
×1
×250
50% Green (powered) 60%
×120
×1
×300
80% Red 75%
×150
×2
×375
25% Yellow 40%
×80
×1
×200
20% Explosive NeededPer hitDudsRaw cost
Rocket ×2312.5—
2,800
3,900
200
80
60
8
Timed Explosive Charge ×2550—
4,400
6,000
400
200
120
8
10
Homing Missile ×3262—
300
450
135
9
Satchel Charge ×327520%
1,440
2,160
240
120
High Velocity Rocket ×4195—
800
1,200
80
8
40mm HE Grenade ×1062.5—
850
1,200
50
100
15
10
Beancan Grenade ×106515%
1,200
1,800
200
Survey Charge ×4314—
2,580
3,870
430
860
215
Explosive 5.56 Rifle Ammo ×4713—
1,175
1,410
235 From full health (600 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.