Beach Towel
Statistics
200HEALTH
24hDECAY DELAY
12hDECAYS IN
Crafting recipe
30 Workbench Not required
Craft time
NO WB 15s
WB1 −50% 7.5s
WB2 −75% 3.8s
WB3 −75% 3.8s
Repair
Worn Beach Towel can be restored at a Repair Bench. A full repair costs a fraction of the original materials.
Repair bench No blueprint needed
×7 Damage type Reduction Damage taken
Arrow 100% 0%
Bite 100% 0%
Radiation 100% 0%
Bullet 90% 10%
Blunt 50% 50%
Heat 50% 50%
Slash 50% 50%
Stab 50% 50%
Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
RecyclerGuaranteed outputExtra chance output
Green 50%
×15 None
Green (powered) 60%
×18 None
Red 75%
×22
50% Yellow 40%
×12 None
Explosive NeededPer hitDudsRaw cost
Rocket ×1312.5—
1,400
1,950
100
40
30
4
Satchel Charge ×127520%
480
720
80
40
Timed Explosive Charge ×1550—
2,200
3,000
200
100
60
4
5
40mm HE Grenade ×462.5—
340
480
20
40
6
4
Beancan Grenade ×46515%
480
720
80
High Velocity Rocket ×545—
1,000
1,500
100
10
Survey Charge ×1514—
900
1,350
150
300
75
Explosive 5.56 Rifle Ammo ×1613—
400
480
80
Homing Missile ×1712—
1,700
2,550
765
51 From full health (200 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.