Green Boomer
Statistics
100HEALTH
2dDECAY DELAY
2dDECAYS IN
Crafting recipe
25
30
15 Workbench Not required
Craft time
NO WB 10s
WB1 −50% 5s
WB2 −75% 2.5s
WB3 −75% 2.5s
Damage type Reduction Damage taken
Arrow 100% 0%
Bite 100% 0%
Radiation 100% 0%
Bullet 90% 10%
Blunt 50% 50%
Heat 50% 50%
Slash 50% 50%
Stab 50% 50%
Explosion -50% 150%
Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
RecyclerGuaranteed outputExtra chance output
Green 50%
×12
×15
×7
50%
50% Green (powered) 60%
×15
×18
×9 None
Red 75%
×18
×22
×11
75%
50%
25% Yellow 40%
×10
×12
×6 None
Explosive NeededPer hitDudsRaw cost
Rocket ×1450—
1,400
1,950
100
40
30
4
Satchel Charge ×1312.520%
480
720
80
40
Timed Explosive Charge ×1825—
2,200
3,000
200
100
60
4
5
40mm HE Grenade ×280—
170
240
10
20
3
2
Beancan Grenade ×272.515%
240
360
40
High Velocity Rocket ×260—
400
600
40
4
Homing Missile ×617—
600
900
270
18
Survey Charge ×618—
360
540
60
120
30
Explosive 5.56 Rifle Ammo ×715.5—
175
210
35 From full health (100 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.