Skull Trophy
Statistics
150HEALTH
1 slotsSTORAGE
5hDECAY DELAY
8hDECAYS IN
RequiredBUILDING PRIVILEGE
100%DROPS LOOT
Crafting recipe
100
25 Workbench Not required
Craft time
NO WB 15s
WB1 −50% 7.5s
WB2 −75% 3.8s
WB3 −75% 3.8s
Allowed items
Item
Human Skull Repair when placed
A damaged Skull Trophy can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
Hammer Placed repair
×50
×12 Repair
Worn Skull Trophy can be restored at a Repair Bench. A full repair costs a fraction of the original materials.
Repair bench No blueprint needed
×21
×6 Damage type Reduction Damage taken
Arrow 100% 0%
Bite 100% 0%
Radiation 100% 0%
Bullet 90% 10%
Blunt 50% 50%
Heat 50% 50%
Slash 50% 50%
Stab 50% 50%
Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
RecyclerGuaranteed outputExtra chance output
Green 50%
×50
×12
50% Green (powered) 60%
×60
×15 None
Red 75%
×75
×18
75% Yellow 40%
×40
×10 None
Explosive NeededPer hitDudsRaw cost
High Velocity Rocket ×1195—
200
300
20
2
Homing Missile ×1262—
100
150
45
3
Rocket ×1312.5—
1,400
1,950
40
4
100
30
Satchel Charge ×127520%
480
720
80
40
Timed Explosive Charge ×1550—
2,200
3,000
100
4
200
60
5
40mm HE Grenade ×362.5—
255
360
30
3
15
5
Beancan Grenade ×36515%
360
540
60
Survey Charge ×1114—
660
990
110
220
55
Explosive 5.56 Rifle Ammo ×1213—
300
360
60 From full health (150 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.