Smart Alarm
Statistics
Crafting recipe
3
1 Research & tech tree
To craft the Smart Alarm you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
1 Item
30 Scrap
Blueprint
30
Node
30 Scrap
Unlocked
300 Repair when placed
A damaged Smart Alarm can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×3 Repair
Worn Smart Alarm can be restored at a Repair Bench. A full repair costs a fraction of the original materials, and you must already own the blueprint.
×2 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×1
50%
50%
×1
80%
60%
×2
25%
75%
×1
20%
40%
Rocket ×1275—
1,400
1,950
100
40
30
4
Satchel Charge ×19520%
480
720
80
40
Timed Explosive Charge ×1550—
2,200
3,000
200
100
60
4
5
40mm HE Grenade ×235—
170
240
10
20
3
2
High Velocity Rocket ×245—
400
600
40
4
Beancan Grenade ×32015%
360
540
60
Explosive 5.56 Rifle Ammo ×413—
100
120
20
Homing Missile ×512—
500
750
225
15
Survey Charge ×78—
420
630
70
140
35 From full health (50 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.
Shops that hand it out
Scrap