Tech Trash
Crafting recipe
2
50 Workbench
Level 3
Craft time 1s
Item WorkbenchNeeds
Aiming Module Level 3×4
CCTV Camera Level 3×3
Diver propulsion vehicle Level 2×1
Holosight Level 2×1
Homing Missile Level 2×1
Homing Missile Launcher Level 2×1
Industrial Crafter Level 2×2
Large Rechargeable Battery Level 2×2
Large Solar Panel Level 1×1
Medium Rechargeable Battery Level 2×1
Night Vision Goggles Level 2×2
Prototype Workbench Upgrade Level 2×2
Seismic Sensor Level 2×1
Smart Alarm Level 2×1
Smart Switch Level 2×1
Storage Monitor Level 2×1
Targeting Attachment Level 2×1
Targeting Computer Level 3×5
Telephone Level 1×1
Tesla Coil Level 2×1
Timed Explosive Charge Level 3×2
Walkie Talkie Level 1×1
Weapon Lasersight Level 3×1 Needs is how many of this item one craft takes, at the workbench the recipe asks for.
RecyclerGuaranteed outputExtra chance output
Green 50%
×20
×1 None
Green (powered) 60%
×24
×1
20% Red 75%
×30
×1
50% Yellow 40%
×16
80% Recycled item Yellow 40%Green 50%Green (powered) 60%Red 75%
Aiming Module ×1 +60%×2×2 +40%×3
CCTV Camera ×1 +20%×1 +50%×1 +80%×2 +25%
Diver propulsion vehicle +40%+50%+60%+75%
Holosight +40%+50%+60%+75%
Homing Missile +20%+25%+30%+38%
Homing Missile Launcher +40%+50%+60%+75%
Industrial Crafter +80%×1×1 +20%×1 +50%
Large Rechargeable Battery +80%×1×1 +20%×1 +50%
Large Solar Panel +40%+50%+60%+75%
Medium Rechargeable Battery +40%+50%+60%+75%
Night Vision Goggles +80%×1×1 +20%×1 +50%
Prototype Workbench Upgrade +80%×1×1 +20%×1 +50%
Seismic Sensor +40%+50%+60%+75%
Smart Alarm +40%+50%+60%+75%
Smart Switch +40%+50%+60%+75%
Storage Monitor +40%+50%+60%+75%
Targeting Attachment +40%+50%+60%+75%
Targeting Computer ×2×2 +50%×3×3 +75%
Telephone +40%+50%+60%+75%
Tesla Coil +40%+50%+60%+75%
Timed Explosive Charge +80%×1×1 +20%×1 +50%
Walkie Talkie +40%+50%+60%+75%
Weapon Lasersight +40%+50%+60%+75% What one of each item gives at each recycler: the guaranteed count, and after the + the chance of one more.
SourceConditionChanceAmount
satellite_crate_1.entity — 100% ×1–5
satellite_crate_2.entity — 100% ×1–5
satellite_crate_3.entity — 100% ×1–5
HiddenHackableCrate — 45.2% ×2–4
MissionLootBox_Basic — 42.1% ×2–4
CodelockedHackableCrate — 39.3% ×2–5
CodelockedHackableCrate_GhostShip — 39.3% ×2–5
CodelockedHackableCrate_Oilrig — 39.3% ×2–5
CodelockedHackableCrate_min_build_radius — 39.3% ×2–5
CodelockedHackableCrate_no_build_radius — 39.3% ×2–5
tech_parts_2 — 30.6% ×2–4
crate_elite — 27.7% ×2–4
invisible_crate_elite — 27.7% ×2–4
bradley_crate — 25% ×10–12
XmasTunnelLootBox — 16.7% ×2–4
crate_normal — 16.7% ×2–4
invisible_crate_normal — 16.7% ×2–4
wagon_crate_normal — 16.7% ×2–4
presentdrop — 16% ×4–5
supply_drop — 16% ×4–5
ScientistNPC_Roam_NVG_Variant — 11.7% ×2–4
ScientistNPC_Arena — 2.9% ×2–4
ScientistNPC_Bradley — 2.9% ×2–4
ScientistNPC_CH47_Gunner — 2.9% ×2–4
ScientistNPC_Cargo — 2.9% ×2–4
ScientistNPC_Cargo_Turret_Any — 2.9% ×2–4
ScientistNPC_Cargo_Turret_LR300 — 2.9% ×2–4
ScientistNPC_Excavator — 2.9% ×2–4
ScientistNPC_Oilrig — 2.9% ×2–4
ScientistNPC_Outbreak — 2.9% ×2–4
ScientistNPC_Patrol — 2.9% ×2–4
ScientistNPC_Patrol_Arctic — 2.9% ×2–4
ScientistNPC_Roam — 2.9% ×2–4
ScientistNPC_RoamTethered — 2.9% ×2–4
ScientistNPC_Full_Any — 2.9% ×1
ScientistNPC_Full_LR300 — 2.9% ×1
ScientistNPC_Full_MP5 — 2.9% ×1
ScientistNPC_Full_Pistol — 2.9% ×1
ScientistNPC_Full_Shotgun — 2.9% ×1
ScientistNPC_PTBOAT — 2.9% ×1
ScientistNPC_RHIB — 2.9% ×1
ScientistNPC_Bradley_Heavy — 2.4% ×2–4
ScientistNPC_Heavy — 2.4% ×2–4
ScientistNPC_Junkpile_Pistol — 0.7% ×1
Gathered from
Amounts are for clearing the whole thing. A range means the variants or the offers differ.
