CCTV Camera
Statistics
Crafting recipe
3
3 Found at monuments
Repair when placed
A damaged CCTV Camera can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×4 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
Needs is how many of this item one craft takes, at the workbench the recipe asks for.
×1
×1
50%
50%
×1
×1
80%
80%
×2
×2
25%
25%
×1
×1
20%
20%
Auto Turret +40%+50%+60%+75%
Drone +40%+50%+60%+75%
Homing Missile Launcher +40%+50%+60%+75%
Industrial Auto Turret +40%+50%+60%+75%
PTZ CCTV Camera +40%+50%+60%+75% What one of each item gives at each recycler: the guaranteed count, and after the + the chance of one more.
Rocket ×1275—
1,400
1,950
100
40
30
4
Timed Explosive Charge ×1550—
2,200
3,000
200
100
60
4
5
Satchel Charge ×29520%
960
1,440
160
80
High Velocity Rocket ×445—
800
1,200
80
8
40mm HE Grenade ×535—
425
600
25
50
8
5
Beancan Grenade ×82015%
960
1,440
160
Explosive 5.56 Rifle Ammo ×1213—
300
360
60
Homing Missile ×1312—
1,300
1,950
585
39
Survey Charge ×198—
1,140
1,710
190
380
95 From full health (150 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.