Auto Turret
Statistics
Crafting recipe
1
1
25 Research & tech tree
To craft the Auto Turret you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
1 Item
120 Scrap
Blueprint
120
Node
120 Scrap
Unlocked
555 Repair when placed
A damaged Auto Turret can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×16 Repair
Worn Auto Turret can be restored at a Repair Bench. A full repair costs a fraction of the original materials, and you must already own the blueprint.
×9 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×12
50%
50%
50%
×15
60%
60%
×18
75%
75%
75%
×10
40%
40%
Homing Missile ×2512—
200
300
90
6
Timed Explosive Charge ×2550—
4,400
6,000
200
8
400
120
10
High Velocity Rocket ×3345—
600
900
60
6
Rocket ×4312.5—
5,600
7,800
160
16
400
120
Satchel Charge ×427520%
1,920
2,880
320
160
40mm HE Grenade ×1662.5—
1,360
1,920
160
16
80
24
Beancan Grenade ×166515%
1,920
2,880
320
Survey Charge ×7214—
4,320
6,480
720
1,440
360
Explosive 5.56 Rifle Ammo ×7713—
1,925
2,310
385 From full health (1000 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.
Shops that hand it out
Scrap















