Auto Turret
This automated electric sentry turret will engage and neutralize any moving targets it has line of sight to. You must equip it with a projectile weapon and the corresponding ammunition. Note : The turret will search for targets in a 180 degree arc facing *you* when you place it. Requires 10 power.
The Auto Turret is an electrical device in Rust that draws 10 rW of power while it runs. It has 1 input and 3 outputs to connect, and 1,000 health once placed. You craft it at a Level 2 Workbench, and its blueprint costs 300 scrap to research.
About the Auto Turret
Its inventory has 7 slots. Only players with building privilege can open it. Destroyed, it drops what it holds.
Of everything on its raid list, the Homing Missile costs the least sulfur: 2 of them destroy it for 200 sulfur in all. Recycling it returns the Targeting Computer (50%) and CCTV Camera (50%) only by chance.
On the tech tree it sits behind 17 other unlocks: Large Rechargeable Battery, Wind Turbine, Tesla Coil, Computer Station, AND Switch, RAND Switch and 11 more. Only one vendor sells it: the Weapons for 400 scrap. In all, 35 loot sources drop it; the full list of where it drops gives the chance for each.
How much power the Auto Turret uses
At full output, one generator runs this many of them at once: 2 on a Large Solar Panel, 3 on a Water Wheel, 4 on a Small Generator and 15 on a Wind Turbine. A fully charged battery keeps one running for 40 minutes on a Small Rechargeable Battery, 15 hours on a Medium Rechargeable Battery and 40 hours on a Large Rechargeable Battery.
How to craft the Auto Turret
Crafting one takes 25 seconds at a Level 2 Workbench and costs 1 × Targeting Computer, 1 × CCTV Camera and 25 × High Quality Metal.
1
1
25 How to get the Auto Turret blueprint
Research it for 300 scrap, or unlock it on the Level 1 tech tree for 18 Blueprint Fragments in total.
1 Item
300 Scrap
Blueprint
300
Node
1 Blueprint Fragment
Unlocked
18 Repair when placed
A damaged Auto Turret can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×16 How to repair the Auto Turret
A full repair at a Repair Bench costs 9 × High Quality Metal, and you need its blueprint.
×9 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
What the Auto Turret recycles into
A green recycler always gives back 12 × High Quality Metal for one.
×12
50%
50%
50%
×15
60%
60%
×18
75%
75%
75%
×10
40%
40%
Homing Missile ×2512—
200
300
40
4
1
Timed Explosive Charge ×2550—
4,400
6,000
4
400
120
10
High Velocity Rocket ×3345—
600
900
60
6
Rocket ×4312.5—
5,600
7,800
160
16
400
120
Satchel Charge ×427520%
1,920
2,880
320
40
4
40mm HE Grenade ×1662.5——
Beancan Grenade ×166515%
1,920
2,880
320
Survey Charge ×7214—
4,320
6,480
720
1,440
360
Explosive 5.56 Rifle Ammo ×7713—
1,925
2,310
385 From full health (1000 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.
Where to find the Auto Turret
Locked Crate has the best chance at 16%, followed by Bradley Crate at 4.8% and Treasure Box at 3.9%.
Shops that hand it out
WeaponsShop×1for400 (200–800)
ScrapStats checked against the Rust game files on 12 November 2026.