Telephone
Statistics
Crafting recipe
50
100
1 Research & tech tree
To craft the Telephone you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
1 Item
30 Scrap
Blueprint
30
Node
30 Scrap
Unlocked
195 Repair when placed
A damaged Telephone can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×25
×50
×1 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×25
×50
50%
×30
×60
60%
×37
×75
50%
75%
×20
×40
40%
Rocket ×1312.5—
1,400
1,950
100
40
30
4
Satchel Charge ×127520%
480
720
80
40
Timed Explosive Charge ×1550—
2,200
3,000
200
100
60
4
5
40mm HE Grenade ×362.5—
255
360
15
30
5
3
Beancan Grenade ×36515%
360
540
60
High Velocity Rocket ×445—
800
1,200
80
8
Survey Charge ×1114—
660
990
110
220
55
Explosive 5.56 Rifle Ammo ×1213—
300
360
60
Homing Missile ×1312—
1,300
1,950
585
39 From full health (150 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.
Shops that hand it out
Scrap