Pinata
Statistics
200HEALTH
Crafting recipe
500 Workbench Level 1
Craft time
WB1 15s
WB2 −50% 7.5s
WB3 −75% 3.8s
Damage type Reduction Damage taken
Bullet 70% 30%
Arrow 50% 50%
Slash 50% 50%
Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
RecyclerGuaranteed outputExtra chance output
Green 50%
×250 None
Green (powered) 60%
×300 None
Red 75%
×375 None
Yellow 40%
×200 None
Explosive NeededPer hitDudsRaw cost
High Velocity Rocket ×1375—
200
300
20
2
Homing Missile ×1516—
100
150
45
3
Rocket ×1350—
1,400
1,950
40
4
100
30
Satchel Charge ×147520%
480
720
80
40
Timed Explosive Charge ×1550—
2,200
3,000
100
4
200
60
5
Beancan Grenade ×211515%
240
360
40
40mm HE Grenade ×390—
255
360
30
3
15
5
Explosive 5.56 Rifle Ammo ×729—
175
210
35
Survey Charge ×1020—
600
900
100
200
50 From full health (200 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.