Diver propulsion vehicle
Statistics
Crafting recipe
1
150 Research & tech tree
To craft the Diver propulsion vehicle you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
1 Item
30 Scrap
Blueprint
30
Node
30 Scrap
Unlocked
180 Repair when placed
A damaged Diver propulsion vehicle can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×75
×1 Repair
Worn Diver propulsion vehicle can be restored at a Repair Bench. A full repair costs a fraction of the original materials, and you must already own the blueprint. Each repair also shaves a little off the item's maximum condition.
×31
×1 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×75
50%
×90
60%
×112
75%
50%
×60
40%
High Velocity Rocket ×1540—
200
300
20
2
Homing Missile ×1771—
100
150
45
3
Rocket ×1416.3—
1,400
1,950
40
4
100
30
Timed Explosive Charge ×1825—
2,200
3,000
100
4
200
60
5
Satchel Charge ×2130.520%
960
1,440
160
80
40mm HE Grenade ×355.3—
255
360
30
3
15
5
Explosive 5.56 Rifle Ammo ×531.5—
125
150
25
Beancan Grenade ×62715%
720
1,080
120
Survey Charge ×1212.6—
720
1,080
120
240
60 From full health (150 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.