Bed
Statistics
Crafting recipe
60
100
2 Research & tech tree
To craft the Bed you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
1 Item
30 Scrap
Blueprint
30
Node
30 Scrap
Unlocked
105 Repair when placed
A damaged Bed can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×40
×50 Repair
Worn Bed can be restored at a Repair Bench. A full repair costs a fraction of the original materials, and you must already own the blueprint.
×21
×21 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×30
×50
×1
×36
×60
×1
20%
×45
×75
×1
50%
×24
×40
80%
Rocket ×1312.5—
1,400
1,950
100
40
30
4
Timed Explosive Charge ×1550—
2,200
3,000
200
100
60
4
5
Satchel Charge ×227520%
960
1,440
160
80
40mm HE Grenade ×562.5—
425
600
25
50
8
5
Beancan Grenade ×56515%
600
900
100
High Velocity Rocket ×745—
1,400
2,100
140
14
Survey Charge ×2214—
1,320
1,980
220
440
110
Explosive 5.56 Rifle Ammo ×2413—
600
720
120
Homing Missile ×2512—
2,500
3,750
1,125
75 From full health (300 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.