Salvaged Shelves
Statistics
Crafting recipe
50 Research & tech tree
To craft the Salvaged Shelves you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
1 Item
30 Scrap
Blueprint
30
Node
30 Scrap
Unlocked
75 Repair when placed
A damaged Salvaged Shelves can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×25 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×25
×30
×37
50%
×20
Satchel Charge ×2317.520%
960
1,440
160
80
Timed Explosive Charge ×2275—
4,400
6,000
400
10
200
120
8
Rocket ×3175—
4,200
5,850
300
120
90
12
Beancan Grenade ×777.515%
840
1,260
140
40mm HE Grenade ×1245—
1,020
1,440
60
120
18
12
High Velocity Rocket ×3116.5—
6,200
9,300
620
62
Survey Charge ×5010—
3,000
4,500
500
250
1,000
Homing Missile ×975.2—
9,700
14,550
4,365
291
Explosive 5.56 Rifle Ammo ×1523.3—
3,800
4,560
760 From full health (500 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.
Shops that hand it out
Scrap