Double Sign Post
Statistics
150HEALTH
Crafting recipe
75 Workbench Not required
Craft time
NO WB 15s
WB1 −50% 7.5s
WB2 −75% 3.8s
WB3 −75% 3.8s
Repair when placed
A damaged Double Sign Post can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
Hammer Placed repair
×38 Damage type Reduction Damage taken
Arrow 100% 0%
Radiation 100% 0%
Bite 99% 1%
Blunt 98% 2%
Bullet 97% 3%
Stab 90% 10%
Slash 80% 20%
Explosion 10% 90%
Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
RecyclerGuaranteed outputExtra chance output
Green 50%
×37
50% Green (powered) 60%
×45 None
Red 75%
×56
25% Yellow 40%
×30 None
Explosive NeededPer hitDudsRaw cost
Rocket ×1249—
1,400
1,950
100
40
30
4
Timed Explosive Charge ×1495—
2,200
3,000
200
100
60
4
5
Satchel Charge ×291.520%
960
1,440
160
80
40mm HE Grenade ×532.6—
425
600
25
50
8
5
High Velocity Rocket ×531.5—
1,000
1,500
100
10
Beancan Grenade ×819.515%
960
1,440
160
Homing Missile ×169.6—
1,600
2,400
720
48
Survey Charge ×217.4—
1,260
1,890
210
420
105
Explosive 5.56 Rifle Ammo ×226.9—
550
660
110 From full health (150 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.