Lockers Blocker
monumentblocker_lockers.entity
Statistics
350 HEALTH
Ore GATHER TYPE
Decay
24 h Grace period
1 HP Then loses per minute
29 h 50 min Breaks on its own after
The clock starts when it spawns. Hitting it does not reset the clock, the damage only brings the end sooner.
Found at
- Military Tunnel ×3
- Missile Silo
- Underwater Lab
Harvesting gives
- Metal Fragments 500

The full payout for clearing it. What one swing gives depends on your tool and its gather rate.
Only melee hits give its yield: tools and melee weapons.
Gather boosts such as ore tea do not apply to it.
Finishing bonus
Extra payout for landing the hit that destroys it.
Breaking it with explosives
Explosive NeededPer hitDudsRaw cost
Timed Explosive Charge ×1550—
2,200
3,000
200
60
5
2
Rocket ×2275—
2,800
3,900
200
60
80
8
Satchel Charge ×57520%
2,400
3,600
400
50
5
40mm HE Grenade ×1035——
High Velocity Rocket ×1230—
2,400
3,600
240
24
Beancan Grenade ×241515%
2,880
4,320
480
Homing Missile ×3510—
3,500
5,250
18
700
70
Survey Charge ×448—
2,640
3,960
440
880
220
Explosive 5.56 Rifle Ammo ×705—
1,750
2,100
350 From full health (350 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.