Workbench Level 3
Statistics
Crafting recipe
1000
100
5 Repair when placed
A damaged Workbench Level 3 can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×500
×50 Repair
Worn Workbench Level 3 can be restored at a Repair Bench. A full repair costs a fraction of the original materials. Each repair also shaves a little off the item's maximum condition.
×201
×21 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×500
×50
×2
50%
×600
×60
×3
×750
×75
×3
75%
×400
×40
×2
Timed Explosive Charge ×3275—
6,600
9,000
600
300
180
15
12
Rocket ×6138.3—
8,400
11,700
600
240
180
24
Satchel Charge ×1941.520%
9,120
13,680
1,520
760
40mm HE Grenade ×4218.1—
3,570
5,040
210
420
63
42
High Velocity Rocket ×4616.5—
9,200
13,800
920
92
Beancan Grenade ×898.515%
10,680
16,020
1,780
Homing Missile ×1455.2—
14,500
21,750
6,525
435
Survey Charge ×1834.1—
10,980
16,470
1,830
3,660
915
Explosive 5.56 Rifle Ammo ×2273.3—
5,675
6,810
1,135 From full health (750 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.
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Workbench Level 3
Statistics
Crafting recipe
1000
100
1250 Repair when placed
A damaged Workbench Level 3 can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×500
×50
×625 Repair
Worn Workbench Level 3 can be restored at a Repair Bench. A full repair costs a fraction of the original materials. Each repair also shaves a little off the item's maximum condition.
×201
×21
×251 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×500
×50
×600
×60
×750
×75
×400
×40
Timed Explosive Charge ×3275—
6,600
9,000
600
300
180
15
12
Rocket ×6138.3—
8,400
11,700
600
240
180
24
Satchel Charge ×1941.520%
9,120
13,680
1,520
760
40mm HE Grenade ×4218.1—
3,570
5,040
210
420
63
42
High Velocity Rocket ×4616.5—
9,200
13,800
920
92
Beancan Grenade ×898.515%
10,680
16,020
1,780
Homing Missile ×1455.2—
14,500
21,750
6,525
435
Survey Charge ×1834.1—
10,980
16,470
1,830
3,660
915
Explosive 5.56 Rifle Ammo ×2273.3—
5,675
6,810
1,135 From full health (750 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.