Armored Double Door
Statistics
Crafting recipe
25
5 Research & tech tree
To craft the Armored Double Door you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
1 Item
120 Scrap
Blueprint
120
Node
120 Scrap
Unlocked
300 Repair when placed
A damaged Armored Double Door can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×12
×25 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×12
×2
50%
50%
×15
×3
×18
×3
75%
75%
×10
×2
Timed Explosive Charge ×3440—
6,600
9,000
600
300
180
15
12
Rocket ×5223.8—
7,000
9,750
500
200
150
20
Satchel Charge ×157020%
7,200
10,800
1,200
600
40mm HE Grenade ×3330.8—
2,805
3,960
165
330
50
33
High Velocity Rocket ×4224—
8,400
12,600
840
84
Beancan Grenade ×6914.515%
8,280
12,420
1,380
Homing Missile ×1258—
12,500
18,750
5,625
375
Survey Charge ×1437—
8,580
12,870
1,430
2,860
715
Explosive 5.56 Rifle Ammo ×2504—
6,250
7,500
1,250 From full health (1000 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.
Code Lock
Flight Control Codelock
Key Lock
Door Closer