Chainlink Fence
Statistics
Crafting recipe
75 Research & tech tree
To craft the Chainlink Fence you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
1 Item
15 Scrap
Blueprint
15
Node
15 Scrap
Unlocked
120 Repair when placed
A damaged Chainlink Fence can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×38 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×37
50%
×45
×56
25%
×30
Rocket ×1278.8—
1,400
1,950
100
40
30
4
Timed Explosive Charge ×1550—
2,200
3,000
200
100
60
4
5
Satchel Charge ×28520%
960
1,440
160
80
40mm HE Grenade ×337.8—
255
360
15
30
5
3
High Velocity Rocket ×430—
800
1,200
80
8
Beancan Grenade ×617.515%
720
1,080
120
Homing Missile ×1010—
1,000
1,500
450
30
Survey Charge ×128.6—
720
1,080
120
240
60
Explosive 5.56 Rifle Ammo ×205—
500
600
100 From full health (100 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.