Metal Facemask
Statistics
HeadCOVERS
1ARMOUR SLOTS
320CONDITION
×1PER SLOT
Crafting recipe
50
15
6 Workbench
Level 3
Craft time 35s
Research & tech tree
To craft the Metal Facemask you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
Research table Burn one copy of the item for its blueprint
1 Item
120 Scrap
Blueprint Research cost
120
120
Tech tree In the level 3 workbench tree
Node
120 Scrap
Unlocked Total scrap to reach
540
540 Repair
Worn Metal Facemask can be restored at a Repair Bench. A full repair costs a fraction of the original materials, and you must already own the blueprint. Each repair also shaves a little off the item's maximum condition.
Repair bench Blueprint required
×11
×4
×25 Damage type Reduction Damage taken
Blunt 70% 30%
Slash 70% 30%
Stab 70% 30%
Arrow 50% 50%
Bite 50% 50%
Bullet 50% 50%
Explosion 50% 50%
Cold Exposure -25% 125%
Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
RecyclerGuaranteed outputExtra chance output
Green 50%
×25
×7
×3
50% Green (powered) 60%
×30
×9
×3
60% Red 75%
×37
×11
×4
50%
25%
50% Yellow 40%
×20
×6
×2
40% SourceConditionChanceAmount
HiddenHackableCrate 100–100% 55.4% ×1
CodelockedHackableCrate 100–100% 52.8% ×1
CodelockedHackableCrate_GhostShip 100–100% 52.8% ×1
CodelockedHackableCrate_Oilrig 100–100% 52.8% ×1
CodelockedHackableCrate_min_build_radius 100–100% 52.8% ×1
CodelockedHackableCrate_no_build_radius 100–100% 52.8% ×1
DM Tier3 Lootbox 100–100% 6.9% ×1
crate_elite 100–100% 1.9% ×1
invisible_crate_elite 100–100% 1.9% ×1
VisualShelvesTest 100–100% 1.3% ×1
heli_crate 100–100% 0.7% ×1
ScientistNPC_Bradley_Heavy 100–100% 0.2% ×1
ScientistNPC_Heavy 100–100% 0.2% ×1