Ballista
Statistics
Crafting recipe
250
1
2 Research & tech tree
To craft the Ballista you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
1 Item
30 Scrap
Blueprint
30
Node
30 Scrap
Unlocked
570 Repair when placed
A damaged Ballista can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×237.5 Repair
Worn Ballista can be restored at a Repair Bench. A full repair costs a fraction of the original materials, and you must already own the blueprint.
×136 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×125
×1
50%
×150
×1
60%
20%
×187
×1
50%
75%
50%
×100
40%
80%
High Velocity Rocket ×1250.5—
200
300
20
2
Homing Missile ×1382—
100
150
45
3
Timed Explosive Charge ×1330—
2,200
3,000
100
4
200
60
5
Rocket ×2168.8—
2,800
3,900
80
8
200
60
Satchel Charge ×46320%
1,920
2,880
320
160
40mm HE Grenade ×1123.8—
935
1,320
110
11
55
17
Beancan Grenade ×1913.515%
2,280
3,420
380
Explosive 5.56 Rifle Ammo ×367—
900
1,080
180
Survey Charge ×475.4—
2,820
4,230
470
940
235 From full health (250 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.