Salvaged Cleaver
Statistics
60DAMAGE
0.5/sATTACK SPEED
1.5mRANGE
1sDRAW TIME
YesTHROWABLE
250CONDITION
Crafting recipe
50
1 Workbench Level 1
Craft time
WB1 15s
WB2 −50% 7.5s
WB3 −75% 3.8s
Research & tech tree
To craft the Salvaged Cleaver you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
Research table Burn one copy of the item for its blueprint
1 Item
30 Scrap
Blueprint Research cost
30
30 Tech tree In the level 1 workbench tree
Node
30 Scrap
Unlocked Unlock first
Total scrap to reach
315
315 Repair
Worn Salvaged Cleaver can be restored at a Repair Bench. A full repair costs a fraction of the original materials, and you must already own the blueprint. Each repair also shaves a little off the item's maximum condition.
Repair bench Blueprint required
×11
×1 Node Per hit Wasted Wear
Animals 10 10% 0.5
Per hit is how much of the node one swing takes; wasted is the share destroyed rather than collected, which is why two tools at the same damage do not yield the same. Wear is the condition the tool loses per hit.
RecyclerGuaranteed outputExtra chance output
Green 50%
×25
50% Green (powered) 60%
×30
60% Red 75%
×37
50%
75% Yellow 40%
×20
40% Opened item ChanceAmount
Medium Present 8.5%×1 The chance is for a single roll of what the item gives when opened.
SourceConditionChanceAmount
Gingerbread_Dungeon 100–100% 8.7% ×1
Gingerbread_MeleeDungeon 100–100% 8.7% ×1
crate_tools 100–100% 4.9% ×1
invisible_crate_tools 100–100% 4.9% ×1
crate_underwater_basic 100–100% 3.3% ×1
stocking_large_deployed 100–100% 2.5% ×1
DM Tier2 Lootbox 100–100% 2.5% ×1
crate_underwater_advanced 100–100% 1.1% ×1
Scarecrow 100–100% 0.5% ×1
Scarecrow_Dungeon 100–100% 0.5% ×1
Scarecrow_DungeonNoRoam 100–100% 0.5% ×1
crate_normal_2 100–100% 0.4% ×1
invisible_crate_normal_2 100–100% 0.4% ×1
wagon_crate_normal_2 100–100% 0.4% ×1
NPC_TunnelDweller 100–100% 0.2% ×1
NPC_TunnelDwellerSpawned 100–100% 0.2% ×1
NPC_UnderwaterDweller 100–100% 0.2% ×1
ScientistNPC_Arena 100–100% 0.2% ×1
ScientistNPC_Bradley 100–100% 0.2% ×1
ScientistNPC_CH47_Gunner 100–100% 0.2% ×1
ScientistNPC_Cargo 100–100% 0.2% ×1
ScientistNPC_Cargo_Turret_Any 100–100% 0.2% ×1
ScientistNPC_Cargo_Turret_LR300 100–100% 0.2% ×1
ScientistNPC_Excavator 100–100% 0.2% ×1
ScientistNPC_Oilrig 100–100% 0.2% ×1
ScientistNPC_Outbreak 100–100% 0.2% ×1
ScientistNPC_Patrol 100–100% 0.2% ×1
ScientistNPC_Patrol_Arctic 100–100% 0.2% ×1
ScientistNPC_Roam 100–100% 0.2% ×1
ScientistNPC_RoamTethered 100–100% 0.2% ×1







