Boomerang
Statistics
25DAMAGE
0.9/sATTACK SPEED
1.5mRANGE
1sDRAW TIME
YesTHROWABLE
100CONDITION
Crafting recipe
300 Workbench Not required
Craft time
NO WB 10s
WB1 −50% 5s
WB2 −75% 2.5s
WB3 −75% 2.5s
Research
To craft the Boomerang you first need its blueprint: research a found copy at a Research Table. It cannot be unlocked through the tech tree.
Research table Burn one copy of the item for its blueprint
1 Item
10 Scrap
Blueprint Research cost
10
10 Repair
Worn Boomerang can be restored at a Repair Bench. A full repair costs a fraction of the original materials, and you must already own the blueprint. Each repair also shaves a little off the item's maximum condition.
Repair bench Blueprint required
×61 RecyclerGuaranteed outputExtra chance output
Green 50%
×150 None
Green (powered) 60%
×180 None
Red 75%
×225 None
Yellow 40%
×120 None
SourceConditionChanceAmount
crate_underwater_advanced 1000–10000% 1.1% ×1
Scarecrow 100–100% 0.5% ×1
Scarecrow_Dungeon 100–100% 0.5% ×1
Scarecrow_DungeonNoRoam 100–100% 0.5% ×1
crate_normal_2 1000–10000% 0.4% ×1
invisible_crate_normal_2 1000–10000% 0.4% ×1
wagon_crate_normal_2 1000–10000% 0.4% ×1
Gingerbread_Dungeon 100–100% 0.2% ×1
Gingerbread_MeleeDungeon 100–100% 0.2% ×1
NPC_TunnelDweller 100–100% 0.2% ×1
NPC_TunnelDwellerSpawned 100–100% 0.2% ×1
NPC_UnderwaterDweller 100–100% 0.2% ×1
ScientistNPC_Arena 100–100% 0.2% ×1
ScientistNPC_Bradley 100–100% 0.2% ×1
ScientistNPC_CH47_Gunner 100–100% 0.2% ×1
ScientistNPC_Cargo 100–100% 0.2% ×1
ScientistNPC_Cargo_Turret_Any 100–100% 0.2% ×1
ScientistNPC_Cargo_Turret_LR300 100–100% 0.2% ×1
ScientistNPC_Excavator 100–100% 0.2% ×1
ScientistNPC_Oilrig 100–100% 0.2% ×1
ScientistNPC_Outbreak 100–100% 0.2% ×1
ScientistNPC_Patrol 100–100% 0.2% ×1
ScientistNPC_Patrol_Arctic 100–100% 0.2% ×1
ScientistNPC_Roam 100–100% 0.2% ×1
ScientistNPC_RoamTethered 100–100% 0.2% ×1