M16A2
Statistics
35DAMAGE
30MAGAZINE SIZE
10FIRE RATE
4sRELOAD TIME
0.25AIM CONE
1.5sDRAW TIME
×2HEADSHOT
3.5HIP CONE
2–3°RECOIL
800SHOTS
75mHEARD AT
×0.35IN TURRET
4SLOTS
Crafting recipe
40
1
2
2 Workbench
Level 3
Craft time 35s
Repair
Worn M16A2 can be restored at a Repair Bench. A full repair costs a fraction of the original materials. Each repair also shaves a little off the item's maximum condition.
Repair bench No blueprint needed
×14 AmmoDamageDPSAim coneVelocity HeadshotFalloff
5.56 Rifle Ammo 35 152.2 0.3° 525 ×228–140m
Explosive 5.56 Rifle Ammo 40 173.9 0.8° 315 ×228–140m
Incendiary 5.56 Rifle Ammo 39.2 170.4 0.3° 315 ×228–140m
HV 5.56 Rifle Ammo 35 152.2 0.3° 630 ×228–140m Damage & DPS are per-shot with the listed ammo; aim cone is the spread in degrees, velocity in m/s.
Modifications DamageRate of FireAim ConeHip Aim ConeVelocityRecoilAim SwayCapacity
Variable Zoom Scope –––––+50 %––
Extended Magazine –––––––+25 %
Weapon flashlight ––––––––
Holosight ––-20 %–––––
Weapon Lasersight ––-20 %-50 %––-90 %–
Muzzle Boost –+10 %+0.15+0.5––––
Muzzle Brake -15 %–+0.5+2–-50 %-100 %–
Simple Handmade Sight ––––––––
Oil Filter Silencer -30 %–––-30 %–––
Military Silencer -25 %–––-25 %–––
Soda Can Silencer -30 %–––-35 %–––
8x Zoom Scope –––––+50 %––
Targeting Attachment –––––––– RecyclerGuaranteed outputExtra chance output
Green 50%
×20
×1
×1
50% Green (powered) 60%
×24
×1
×1
60%
20%
20% Red 75%
×30
×1
×1
75%
50%
50% Yellow 40%
×16
40%
80%
80% SourceConditionChanceAmount
CodelockedHackableCrate 100–100% 12.1% ×1
CodelockedHackableCrate_GhostShip 100–100% 12.1% ×1
CodelockedHackableCrate_Oilrig 100–100% 12.1% ×1
CodelockedHackableCrate_min_build_radius 100–100% 12.1% ×1
CodelockedHackableCrate_no_build_radius 100–100% 12.1% ×1